Another (hopefully) comprehensive orbital system

Discussion in 'Planetary Annihilation General Discussion' started by rabidfrog, August 31, 2013.

  1. rabidfrog

    rabidfrog Member

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    Problems encountered by many of the other (non-geostationary) orbital systems proposed by people have been flawed by adding too much complexity, failing to accommodate simple ui systems and counter intuitive systems. However I believe the current system is flawed in two ways. One: it is un appealing to some players, who would prefer an orbital orbital layer (and is also a bit juxtaposed to the planetary physics and the interplanetary and asteroid mechanics in the ks video). Two: it is almost too similar to the other layers, reducing the possibilities for more depth and making many peopl worry about the possibility of an air 2.0.

    I hope the system I propose addresses both these problems without introducing the others mentioned before.

    At a core level, it shares some features with both systems:
    • An orbital shell. All orbital units operate on one layer.
    • Realistic orbits. The orbits, although restricted to this layer are realistic (and intuitive to ksp players and other rocket scientists/ people with a general u dear standing of rocket physics
    The key features are
    • This layer is at geosynchronous altitude. That means all orbits take one the same length of time as one full rotation of the planetary body.
    • Satellites orbits are fixed and can't be changed on their own, and the layer is primarily intel based.
    • Single use weapons are the only means to destroy satellites, but can have a domino effect.
    • An indication of the prices would be intel based sats < anti other sat sats ( that work until destroyed and the other sats then regain functionality) < anti sat weapons (the one shot actual destroy things)
    • The ui requires a certain set of features a "mode" that when an orbital unit is selected, draws a translucent sphere over the planet, making both other satellites easier to distinguish and orders easier to give.
    • A tool that traces the satellites path relative to the orbital layer and the ground (drawn on the ground)
    • Another layer in the strategic zoom that is still locked to the transform of the planet, but not its rotation (between the icon level and the system level), to show the planet itself spinning, along with the satellites in orbit.
    A list of units would be the radar sat (larger range, less info), cam sat (less range, anti FOW), orbital scanner (space sonar, shows enemy says and landers and rockets, very long range (one hemisphere?), anti other sat sats (That would prevent enemy sats from working within a radius larger than the operational radius of the Radar satellite or Camera satellite).
    Landers would inhabit the orbital later when stationary but when moving between planetary bodies they would accelerate into a transfer orbit and the UI layer would be distinct from the orbital later, similar to the Inter planetary UI for asteroids and landers in the kickstarter video

    I do not have the time to write a full analysis of why I believe this is a good system but will respond to your posts as they come in (hopefully). I believe it allows for aspects of area control, but shows distinction from the air naval and land layers, however it also does not negate the possibility of gaining intelligence over enemy bases because of the lack of any land based antisatellite weapons with a limited range but no running costs. It also satisfy satisfies the demand for an intuitive orbital system that lives up to its name, And integrates with units such as landers and that pass through the Orbital layer.
  2. tatsujb

    tatsujb Post Master General

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    nice.

    couple a questions:
    • if launched for the same rocket fac I assume they would all arrive at the same point and ocupy the same space once in orbit?
    • could sats ocupy the same space?
    • how are you going to know there's a target to be had for those single use weapons? other than another sat?

    you say it would have a KSP-ish gimmik but if all orbital units are geosyncronous and cannot change their orbit I deduce they won't "move" at all.
    Last edited: August 31, 2013
  3. rabidfrog

    rabidfrog Member

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    Sorry, I didn't make it clear:
    When you launch your satelite you choose where the rocket deops it off and I assume there could be ground based sat detection units, but the idea witht there being no anti satelite satelites means it is not difficult (in theory) to launch your own sat detection sat

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