Two different technical challenges that are decently closely related, I'm curious about these. A: Will it be possible to use the Virtual Texturing System to apply a decal that is animated either frame-by-frame or using a script? Is this within the capabilities of the system or would it be hacky and costly in terms of performance? B: Will it be possible to make changes to the UV maps of an individual? Or will batch rendering make this impossible for individuals? Even if it is impossible for individuals, will the UV map of a single unit be modifiable, for things like Power and Metal storage? I know these are two very, very aesthetic issues that don't matter, but color me curious. More than anything I'm inquisitive about how Virtual Texturing meshes with these kinds of things.
a: It would be hacky and costly. The virtual texture pages aren't meant to really be updated every frame. There may be some types of shader animation techniques that would work though. b: currently the units don't got into the virtual texture. If they did do that (and it's something I will probably do eventually) then we can render unique pixels on all of the units. Batching isn't an issue because it's a single texture.