And what's about this random generated procedural soup you ordered?

Discussion in 'Unrelated Discussion' started by crizmess, July 18, 2015.

  1. crizmess

    crizmess Well-Known Member

    Messages:
    434
    Likes Received:
    317
    Hi everyone,

    I stumbled across a neat GDC talk about procedural content generation.
    It is from Grant Duncan, the art director of Hello Games (it is this small studio that makes No Man's Sky).
    I post this here, because long time ago, there was this discussion in the PA forum about procedural content generation, and how it will always end up being boring. Well, it looks like if you use the right tools, and - probably more important - you have an art director, it not necessarily ends up being a random content soup.

    How I Learned to Stop Worrying and Love Procedural Art
    tunsel11 and cdrkf like this.
  2. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    you could have easily posted this in the games thread. We talk about no man's sky plenty there. I'm not quite sure who said procedural was inferior, but it sure as heck wasn't me.
  3. crizmess

    crizmess Well-Known Member

    Messages:
    434
    Likes Received:
    317
    Oh look, I totally missed that No Man's Sky thread.
    cdrkf likes this.

Share This Page