An appeal to the designers - Don't forget Air Maps!

Discussion in 'Planetary Annihilation General Discussion' started by nactsuht, September 3, 2012.

  1. nactsuht

    nactsuht New Member

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    Air maps were some of the most enjoyable types from original Total Annihilation. Air maps were maps that existed on high cliffs where most things were unreachable without some kind of air support or transport.

    Does anybody remember these?
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    Please don't forget Air Maps Uber!

    More pictures here! http://imgur.com/a/JbZxc
  2. archer6110

    archer6110 Member

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    Where I don't see these maps being as prominent as they might have been, I can't imagine they'd be impossible with the world creator. Might take alot of tweaking.

    I've also raised an argument for having surface battles on gas planets being exactly that, only 0 solid ground, units and buildings would have to be hover/floating above the "surface" gas.
  3. Regabond

    Regabond Member

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    By the sounds of it, this is effectively what they seemed to be getting at when describing how combat on gas planets could be like.
  4. pheagey

    pheagey Member

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    Yep, this is part of the "Gas planet" stretch goal.
  5. sal0x2328

    sal0x2328 Member

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    If the gas planets do not play like this, I am sure you could make a lava map play like that.
  6. Frostiken

    Frostiken Member

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    However, gas giants described 'orbital' units, so not so much air maps as 'air maps without aircraft'. Which would be very nice. Volcanic planets can shape up as air maps, maybe.
  7. gearsb

    gearsb New Member

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    I view Gas planet combat as where you build a Bespin style floating city in the orbital layer, then lower it into the upper atmosphere to harvest the [strike]Tibanna[/strike] Hydrogen gas for the city's super fusion plants, with some sort of laser transfer system to send that energy to an orbiting star base, which beams it to the rest of your system wide economy.

    And on these floating cities, you can build base defenses, aircraft factories, repair pads, etc. to serve as your base on the gas giant.

    I'd also like to see the cities able to move, if slowly, so that you could build a base defense heavy base and use it like a giant floating battleship, slowly moving from enemy city to enemy city and sinking them.

    Or load up on aircraft factories and use them as giant aircraft carriers.

    It'd be up to you.
  8. yinwaru

    yinwaru New Member

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    Slate was a palette swap of lava (albeit a very visually appealing palette swap), so I don't think it'll be too terribly difficult to pull off something similar.

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