I noticed whilst playing GW. The ai was building an orbital fabber purly with air fabbers which is normally np you just send out a couple of fighters and jobs done threat squashed in seconds. However i noticed that my fighters couldnt actually hit the air fabbers due to them hovering inside the hit box for the orbital launcher. And as understandably fighters can't damage buildings (thank you for changing that ) the rockets detonate against the factory doing 0 damage and leaving the air fabbers floating about building risk free! All i assume this needs is at some point to change the minimum range air fabbers can build at? Just something to point out ty for all the effort ect you guys are putting into this amazing game!!!
also side note i experimented with moving stingers beside the orbital launcher and same result fabbers carrying on with out a care in the world..... till my infernos rolled in