Well, love the new AI, to bad they got a feature we didn't get... Can we get these too pretty please? (even if it just specific buildings supporting this) P.S. Already reported in bug tracker, but apperently people love it so much, it could use some discussion :twisted: :ugeek:
I dunno, its AI building them... And it looks like they are having no issues with it... Edit: Yes it looks EPIC, the reason why I would love getting this in game. (started out as a bug, turned into a feature :ugeek: )
I wouldn't mind this for powergens. Step 1: Let Turtle Turtle, do not raid. Step 2: Build nothing but T1 Bots. Step 3: Order bots to attack Turtle's power gens. Step 4: Laugh as the entire tower of PGens topples like a jenga tower, after killing the lowest structure.
This could be a new type of factory, which functions the same way as 5 t1 factories but is just a single unit, capable of building 5 planes at a time. Extremely useful for spamming units. could be very useful if you're low on space! But higher risk for getting nuked or really assaulted at all. Plus it adds some height to your base which I think is lacking.
Actually, there's potential for a really useful emergent feature here. What if assisting engineers assisted the whole stack as things were built? We know at the moment, that there is a sizable roll-off time with all units. By allowing engineers to intelligently assist in a stack, they will automatically switch to factories that are currently building, and away factories that are rolling off. This would inherently mean that stacked factories with engineer support are quicker (but less efficient) than a distributed group of non-stacked factories. Furthermore, they would also pay for this privilege by being more vulnerable to attacks, even if the health was aggregated as a total of all stacked factories. I actually quite like this idea.
The fault in that, is that a taller structure does not, by any means, mean a stronger structure. A structure is only as strong as it's foundation, so Ideally it will still be counted as 4 individual buildings. Factories and wreckages could still support the buildings on top of them (a non-functioning structure is still a structure), so to get the whole stack, you need to destroy the factory below and it's wreckage to cause them all to come tumbling down. Blowing up a mid-tier building would cause substantial damage to the buildings below because collapsing.
i think we should be able to stack building in relation to the height limit for the planet. this actually comes with a risk and reward feature a well. sure you have more production in less space but you can lose more in one attack then you could if you had them spread out. this could easily be something really awesome to add into the game without question.
This sounds neat in theory, but it would add unnecessary complexity and a level of physics that is likely not planned for. Building this as a single unit is probably a lot more feasible. Especially since they could control the health of the multi-factory independently from the normal t1 single factory. I for one would be very happy with a multi-factory skyscraper unit!
I can't help but feel that Uber will be sat back laughing at this thread, considering how hard they worked to remove building stacking in the first place. Now everyone's demanding it be put back in! :lol:
well this time in a more representing, yet riskier way where a stack will have as much health as a single but have more functionality
AI don't construct buildings yet, so they don't go through the same rules as players have to deal with. The buildings are simply spawned on the surface of specific points in landing zone. This will go away once AI start building for real.
Even so, I think that it is a pretty neat idea. This would be subtly different than the building stack bug from before. I could see a feature like this being particularly useful on small planets where base sprawl might become a huge issue. Perhaps it could be a trade-off? Whenever you add a new layer to the building, it does allow for multiple units constructing at the same time, and consumes less energy than several individual factories, but it gets substantially weaker in HP every layer you add. Or as someone else said, perhaps an implementation for the storage buildings or the power gens. Remember the turbine addon modules in C&C? Maybe like that? edit: Perhaps a poll is in order?
also what makes this different from stacks is that once one is destroyed they are all destroyed and there is a stack limit.
I heartily agree with stacking for things like powergens (that wouldn't have issues with produced units rolling/flying out of them). I created this thread a week or so ago to suggest this and a few other things, and responses varied from high enthusiasm to derision. I for one would love to see real 'city like' structures so long as you pay the appropriate penalty if they get blown up viewtopic.php?f=64&t=49390&hilit=alien
lol would be sweet if fighter came out from all sides and all different directions. wonder how many bombers you could build per second how bout a stackable doomsday machine F#4King revolving lazors stacked to the heavens
If this were to make it in as a proper feature I propose that if structures get high enough they should be vulnerable to not only regular land attacks, but air to air attacks as well. I mean, what's the difference between a plane shooting at a stationary gunship, and a plane shooting at a tower tall enough to enter the air layer?