Hey, Does anyone know of games with sufficient modding power to be able to write the AI of game entities? I'm not talking about API tweaks. I'm not interested in making an AI that appears to be an intelligent agent, I'm interested in making an AI that is actually an intelligent agent. I believe Earth 2150, with EarthC, gives you a reasonable amount of power. Can anyone lead me to any other video games that might be useful?
Any open source game based on Spring RTS. PS: With proprietary games you'll always met something you can't change and this will slow-down work a lot. In same time hacky C++ patching isn't that hard even with basic programming skills.
Cheers. Seems I'll have to review my expectations for open source vs proprietary. Yeah I know, we programmed a pretty little intelligent robot earlier this year. Actually that's a lie, the intelligence failed, for some reason it started doing something that was physically impossible according to the electrical circuitry, and we just hard-coded it at the last minute.
Ok cool. . I was actually totally hoping that Sorian would jump into this thread and .... Does the existing engine put limitations on the process though?
I dabbled a tiny bit into AI programming for my mod, and I remember it being pretty open slather. Especially if you aren't concerned about performance (Eg., simply doing simulations without caring for playability). Lua is decently fast, but it's not the same as native code. @sorian is obviously a much more accurate source on this though