AI landed in a crater and AI pathing dislikes craters

Discussion in 'Support!' started by Reflexx85, October 11, 2013.

  1. Reflexx85

    Reflexx85 Member

    Messages:
    66
    Likes Received:
    1
    start of match some how my VRS AI landed in a crater, Also I have noticed during AI games that the AI will have units get stuck pathing across the planet on craters, I'll post screenshots, to which the AI will essentially... not use those units that are "stuck"... oh right I fraps'd my nuking the stuck boss... I'll have to upload that video later but here's some pathing and you can see the groups stuck on the craters
    2013-10-10_00005.jpg 2013-10-10_00010.jpg

    Attached Files:

  2. timberwolf1777

    timberwolf1777 New Member

    Messages:
    28
    Likes Received:
    11
    I tend toward playing games against the AI and noticed this issue also. (Build 55493)

    I selected my primary spawn planet as a large Moon Template and all 3 of my AI opponents ended up starting inside craters. They couldn't move, build, attack me, etc.. I tried every direct fire option (tanks, orbital laser platforms, etc) and artillery options with no success in applying any damage at all to the enemy commanders. Most units would not even recognize the existence of the enemy commanders for targetting and those that did would only auto fire. I could commend my units to force fire at the ground nearby, never directly at the enemy commander. The only option that worked in killing them (other than orbital plantoid bombardment) was nukes. The nuke splash damage was successful in destroying the enemy commanders and allowing me to "complete" the battle.
  3. ghotifish

    ghotifish New Member

    Messages:
    20
    Likes Received:
    5

Share This Page