AI - Intelligence Level // Sun - Shadow Movement

Discussion in 'Support!' started by umd223, September 21, 2013.

  1. umd223

    umd223 New Member

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    Only my 2nd day into the alpha and so far it looks Amazing; couldnt get into multiplayer however because im based in Australia and there arnt many people who seem to play multiplayer over here =/

    So I tried out the AI in a custom match, and they work out quite well'
    However, they seem to only base their military forces on Airforces (Bombers mainly) to attack the enemy base, and Fighters to purely defend their own base.

    Atm, they seem to build Locally (expand only in proportion to a medium size circle of their base) order all fighters to circle the border of that base expansion, and only send in Advanced Bombers to scout out and attack Hostile bases.

    This seems alittle too easy even for basic strategist's; perhaps in the future there will be a difficulty level relating to the speed they build, the unit variation they take, and the rate of expansion at which they rush for resource pools?

    ((ie,
    -Easy: Airforce & Navel Only (local base expansion only)
    -Medium: Ground & Navel Only with a small percentage of Air units (medium expansion rate)
    -Hard: Ground, Navel and Air units with heavy random variation (heavy but slow expansion rate)
    -Brutal: All of the above + Small percentage increase in building speed (Rushing speed expansion rate)
    -Godlike: All of the above + Medium percentage increase in building speed (Abnormal like heavy expansion rate)
    -Impossibru: All of the above + Heavy percentage increase in building speed (Incredible yet Heavy expansion rate) (This would definitely require a team of players to win)
    ))

    This is just an example for what's possible as a solution (though you devs might have something else entirely in mind xD )

    Secondly, the planets orbital speed to the sun casts buggy, jittery shadows on planetary objects
    ie,The sun looks as if its moving in a pattern such as this: (Point A)-- - --- -- - -- -- - - -- --- --(Point B)
    Where as it should be like this: (Point A)--------------------------(Point B)

    Its as if the sun looks as if its moving too fast for the game to handle smoothly (I know its the planets orbit though, just for a picture reference im refering to the sun moving instead of the planet)

    PC Specs~
    Motherboard: ASRock Z77 Pro 4
    PSU: 1000 Watt ThermalTake
    CPU: i5 3570K (Constant Overclock to 4.0 GHz per core)
    GPU: GTX 560 Ti (Constant Overclock to 1075 mV / Core Clock: 950 MHz / Shader Clock: 1900 MHz / Memory Clock: 2100 MHz / Memory: 1GB)
    RAM: 16GB DDR3 Ripjaws 666.8 MHz
    OS: Windows 7 Ultimate
    GPU Drivers: MSI Afterburner 2.3.1 // NVIDIA Driver: 327.23 // GeForce Experiance: 1.6.1.0

    Even with this, with more than 1 AI on a large map tends to lag out the match after 10 minutes (from per say 30 fps to 20-15 fps) also seems to be a buggy terrain render when you zoom out and back in, creates massive 'black polygon fields' (square black fields stretched over the spherical terrain, with crystal like structures spaced a few meters apart in accordance to fill up the entire field) they dissapear when the terrain seems to properly re-render however.

    So, for TL:DR
    -AI too easy (only builds air units)
    -Sun movement / Shadow casts isnt smooth, very jittery
    -Planet Render problems (fixes over time, still an eye sore)
  2. KNight

    KNight Post Master General

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  3. umd223

    umd223 New Member

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    Checked it out, thanks xD

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