Adjusting bot strength for outnumbered teams: 1 vs 2, 2 vs 3

Discussion in 'Monday Night Combat PC Feedback and Issues' started by MitchellW, April 5, 2011.

  1. MitchellW

    MitchellW New Member

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    When starting up a game on an empty server it is pretty easy to end up with one team outnumbered. 1 vs 2 and 2 vs 3 are particularly noticeable. While this can be a nice challenge, perhaps adjusting bot strength could fix this normally temporary situation?

    For example:

    1 vs 2

    While outnumbered the bots for the one-player side are 100% stronger.

    2 vs 3

    While outnumbered the bots for the two-player side are 50% stronger.

    The code for making bots stronger is already there, since when a moneyball is down your bots spawn weaker.

    There is potential concern if someone want to join/leave to cause their own bots to be stronger. But the lack of being connected for that long seems like enough disadvantage to make it a non-issue.
  2. Lyrae

    Lyrae New Member

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    If it was possible to immediately reduce/increase bot strength for -all- affected spawned bots in the form of max health/weapon damage when team numbers change, that wouldn't be an issue.
  3. cyzmyass

    cyzmyass New Member

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    I have always thought this would be a good idea to balance uneven teams.

    Adds to wishlist.
  4. DelBoy

    DelBoy New Member

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    If it's 6 v 1, the 1 person team should constantly spawn jackbots. That'll fix problems with teams who instantly ragequit once they hear their moneyball's gone 'a droppin'. :lol:
  5. Xx Tikki xX

    Xx Tikki xX New Member

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    i would 1v6 all day with that

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