Can I set gravity to be negative, and build things on the inside of the planet? Ignore the UI and lighting issues that arise from this.
I think, No but, it could be a mod idea. Ask the community for a mod like this if the game hits the beta.
That's why I'm asking. I am part of the modding community. I'm trying to get an idea of if I had the alpha right now, would this work?
I'd guess negating gravity should not be that hard, if I remember correctly there is a console command to change gravity in FA that also supports weird stuff like negative values. Results in ridiculous behavior. The main problem I am seeing with this is not gravity, but the camera: How would you make a camera work that shows the inside of a planet?
That's actually no harder than the current camera issues. I bet the rendering engine already culls back faces, so culling front faces is just a matter of inverting a vector somewhere. The LOD code might be more problematic though.
that would take us to the Epic Games engine (unreal) where the universe was a solid and brushes subtracted from it (to make rooms / corridors etc.) vs the Quake engine, where the world was a void, and brush added to it. :lol: It would eliminate the fog of war, the bots merely look up to see everything! On the same theme but OT, I assume that as the planet is a mesh, can we drill holes through it, then swarm a bunch of spider bots in to an enemy base, that would look awesome, a mound swells in your base and 200 spiders pour out! Slim