Anyone play quake and remember when u hit the other player without miss you got a lil announcer awarded "excellent" well what if the rail hits when consecutive lit the other player on fire.. nothing extreme but something to shave off that 1% of hp or just delay a heal. Would that be OP ?
id be cool if your enemy's body caught on fire after you killed him by not missing a shot :lol: but yes, that would definitely be like giving every tank an accuracy or rateOFfire or critical endorsement, definitely a bit more power than they need, as they already have a lot and combined with strong weapons and skills.
lets say after 4 consecutive hits it creates a slight burn , do you still think its op ? its fine by me either way this is just an idea i wanted to share.
after 4 hits without a miss? sure, by then the sniper isnt alive (or you have indeed missed lmao) idk about gunners, it isnt like if you hit them 4 times then they have had a opportunity to retreat. if you hit them 4 times, you probably can hit then 20 times. anyhow in this case i dont see how its even helpful for them to catch on fire after 4 hits. i.e. lets not waste "ekanaut" 's time.
I would support that only if they made the shots do 75% of what they do now, but they would do 125% what they do now with headshots.
ooo trying to make a deal with the devil for superhuman powers? that will only get you a mortal life of sin :twisted: seriously, leave the railgun alone... its technically already got nerfed (to the moneyball)