A Short List of Game Fixes

Discussion in 'Monday Night Combat PC Feedback and Issues' started by chessie, February 19, 2011.

  1. chessie

    chessie New Member

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    It's kind of come to my attention after a few days here that while the game is fantastic, there are some ginormous balance issues once you start to move towards the top end of play. Now, some of these are less terrible than others and some only need a tiny tweak here and there to bring them back in line. I'm going to do a short-list.

    1.The Assault Remote Bomb- With the Skill Pill Gold and fully upgraded, this skill is simply obscene. It has a huge radius, reloads almost before you can set off the previous bomb, and does enormous damage as well as setting a player on fire. There are entire builds right now based around using nothing but this ability.

    Suggested fix-Reduce explosive radius considerably at full upgrade (half), and add a 1 second delay after the bomb hits something before it can be detonated.

    2.Sniper Rifle W Rate Of Fire and Clipsize-While at lower levels, snipers of marginal skill are still highly lethal at the higher levels of play a single sniper can dominate an entire area of play completely and irrevocably.

    The speed a sniper fires at and the necessity only to hit the body for massive damage makes this weapon more lethal than it should be for the sake of balance. The instant scoping allows for close in head-shots.

    Suggested fix-Reduce clip size and remove clip-size upgrade included with passive. A sniper should have to shoot accurately, not just aiming 'at' other pro's. Scoping requires 2 seconds before the rifle can be fired.

    3.The Tank Rail-gun-High level tanks have essentially the same amazing damage capacity at long range that high level snipers do. With a Rate of Fire upgrade and the perfect accuracy of the Rail-gun it can hammer down Gunners, Supports, Assaults, and other tanks with an unmatched reliability.

    Suggested fix-Reduce clip-size.

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