A Q&A for the new PC players.

Discussion in 'Monday Night Combat PC Discussion' started by Grec, December 19, 2010.

  1. Grec

    Grec New Member

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    I consider myself a veteran MNC player. I've been playing since the release, I have a 2.66 KDR, I've written an extensive guide, have over 100 hours of gameplay plugged in and I am in the top 500 on the kills for Crossfire and money leaderboards for the 360 (Although I haven't played on my main account for a few months because I ran out of gold and I have no way to get it back since I quit my job because it's winter, I've been playing on my sister's account). My best KDR is 79-5-2, and the fastest time I've won a match is in 2 minutes and 9 seconds.

    Anyways if any of they new PC players have any questions, and you don't want to spend lots of time scrolling through the forums then ask away. I will be happy to reply.
  2. h170

    h170 New Member

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    How long does a game need to last to get 79 kills? I always average 31-35 since the Money ball always goes down. :lol:
  3. Grec

    Grec New Member

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    I don't really remember but I think the match was 14 minutes. I was pulling most of the weight. Really it's a matter of player skill, endorsements, luck, enemy player skill, map recognition and early game tactics. It was on Ammomule before the patch so I could abuse the sides with the Sniper. I was farming for kills and spawn camping, not shooting the moneyball.
  4. WylieTimes

    WylieTimes New Member

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    Are there any abilities that quickly take down Support's Firebase? Or a strategy for each class? I find Support to be problematic at the moment because even when I kill one, it takes me a long time to kill its turret - so the Support often respawns and scares me off.

    Also, what are good strategies to kill teams that stack Support? Like, 2-3 Support, a Gunner, and a couple of utility classes?
    Teams like that have been popping up a lot - and combining their Turrets that limit your ability to push back until you kill them, and the way they can push in with overhealed Assaults, Tanks, Gunners, etc. I'm finding it hard to deal with them.
  5. faits

    faits New Member

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    Flak seems to take down the firebase pretty easily. Assassin's crit shurikens do the job ok as well (upgrade cloak 3 and you can shoot a clip of crit shurikens out of each cloak)

    If you're a support and the firebase isn't under cover, a couple airstrikes will do the job.

    Other than that, gunner's mortar and assault's grenade launcher can both hit them from out of their range.
  6. Im Hudson

    Im Hudson New Member

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    Gunners and Tanks absolutely murder firebases:

    Tank: Product Grenade (lvl 3) + jet gun
    Gunner: Spin up your double mini and go to town

    These two classes can kill the firebase AND the support more often then not.
  7. Grec

    Grec New Member

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    Taking down a Support firebase requires a bit of planning if the Support is turtling next to it.

    If the Support is turtling:
    -Use AoE attacks like Sniper 3 rounds, Grenade launcher, Mortar Launcher, Airstrike and Flak to damage him and the firebase
    -You can use teamwork to distract the Support and draw him away from it, while a team mate destroys the firebase

    Kiling the Firebase without the Support-
    If you're an Assassin you can stun it with a smoke bomb. Just don't do this while the Support's around or he'll violate you with his shotgun. Alternatively, once you get Cloak 3 all attacks coming out of cloak will be a critical, so you can stand out of the firebase's effective range and bombard it with shurikens. Just keep at it and it will break.

    Good skills/weapons/tactics that work against turrets and firebases- Flak, Sniper passive 3 with Gold RoF endorsement, airstrike, smoke bomb, attacking it with a weapon out of it's effective range that isn't effecting by damage fall off, break turrets when people don't see you and farm for juice, product grenade, Assault bomb...there's a lot of examples.

    As for teams that use a lot of supports-kill the supports a lot. I know it sounds simple but it will stop them from upgrading and overhealing and juicing and hacking and all that nasty support stuff.

    Here are some support killing tactics:
    Sniper-Abuse the sniper's range and crowd control abilities. Use passive3 and flak to get him away from turrets and headshot him. If you hear the airstrike while you're scoped in run.
    Tank-Product grenade, product grenade, product grenade,
    Assassin-Most supports are squishy enough to kill with a lunge katana grapple combo. You can use cloak 3 crit shurikens to get him away from his turret and make him come for you, cloak, run away, and attack from a different angle.
    Gunner-Should be self explanatory, you have a double minigun and mortar rounds that split. KICK HIS ***.
    Assault-Teh bombzor and use ricochet grenades if he's hiding with cover or turrets or bots or whatever.
    Support-Use your own airstrikes and lure him into your firebase.

    Remember that if you see a X.X on a turret (were x=any number 1-3) then that turret is hacked and will have extra range and RoF, so approach with caution

    Hope this helps.
    Last edited: December 19, 2010
  8. kurina

    kurina Member

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    Probably a silly one, but just tossing it out there. The past two days, I honestly forgot a melee key even existed. I've generally been doing fine with using standard weapons, skills, and grapple.

    So my question is, what sort of damage does the basic melee key do? I wanted to try it more today, but I have had a difficult time staying connected to really experiment and work up some combinations, seeing what is effective and what is not. So since I cannot try atm, figured I'd ask here for now. Is it worth using in close range (dmg wise)? Useful in combination with something else in particular (for example, how dash and grapple is a good combination for assassin)?

    Again, probably silly, but I realized how much I have ignored even trying it until now. I've been so focused on other stuff, slipped my mind. :?
  9. Grec

    Grec New Member

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    It does miniscule damage and it's only use is to humilate people/bragging rights. I think it does about as much damage as a slim bot so if you really want to see but you can't hit people with it then have a slim hit you. Yup, that much.

    But there is one real use for it. You can use it on Bullseye for extra juice gain. You get as much juice as hitting a bot once with the Assassin's katana. Also you can use the melee attack and the assassin's sword/kunai at the same time so if you're trying to juice off of Bullseye this is the way to go.
    Last edited: December 19, 2010
  10. kurina

    kurina Member

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    Well good to know then, probably just saved me some terribly humiliating deaths in the future when I can hop in multi again. :lol:

    Thanks!
  11. Grec

    Grec New Member

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    You's welcome. But you should really try it some day if you see someone with a sliver of health and they're really close to you. Give them **** for it when the game's over. lol

    Or on the forums
  12. Xx Tikki xX

    Xx Tikki xX New Member

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    or just buy juice to get a single melee kill for the protag :)
  13. Im Hudson

    Im Hudson New Member

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    Additional information on the melee:

    Melee attacks give the same amount of juice when used on ANY type of enemy bot, enemy pro, enemy moneyball, OR bullseye. If you are playing a class which builds juice slowly, and have opportunity to do so, melee EVERYTHING that is not an enemy pro if you can do it in relative safety. If you have 80% juice, find an enemy black jack and melee it 2-3 times for full juice!

    Also: Melee attacks do more damage from behind vs enemy pros. They also do SIGNIFICANTLY more damage while juiced, and SIGNIFICANTLY MORE while juiced AND from behind.
  14. Grec

    Grec New Member

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    Ha, well I guess you learn something new everyday. I didn't know that Melee attacks do more damage from behind. About how much exactly?
  15. Im Hudson

    Im Hudson New Member

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    I can't test it right now, but the devs confirmed it does do more damage, and I believe it appears to do at least double the normal melee. I don't have an xbox in front of me though.

    Bolt or Rev probably know much better than i do.

    I asked the devs if melee attacks could crit (and thus would a gold crit build + having juice give you even STRONGER melee attacks), but never got a response.
  16. Grec

    Grec New Member

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    Wonder how a melee crit would like, I never really melee.

    Maybe it does crit but there's no special visual change for it.
  17. Polynomial

    Polynomial Moderator Alumni

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    No one mentioned the best way to take down a firebase- another support's air strike.

    I've always felt melee was useless.
  18. Grec

    Grec New Member

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  19. AARPS

    AARPS New Member

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    1 full clip from shuriken launcher, crit not needed can kill it faster than the HH gun can heal it. 1 air strike as support, upgrades not needed, as long as you get the firebase anywhere in the circle of effect (doesn't need to be dead on).
  20. MikeyTWolf

    MikeyTWolf New Member

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    Okay, somebody has to explain to me:

    Since turret upgrades are not mentioned anywhere and you have to rely on common sense and experience to figure it out for 3 of them, what the hell happens when a ShaveIce turret is upgraded?

    Because to be honest, I don't think it actually has ANY effect on bots asides from lighting up gremlins, which the turrets still can't see.

    If the effect of a ShaveIce is percentile based rather than figure based, then I guess it could come in real handy for turrets to get extra attack time on the harder waves of Blitz. But is it worth wasting half rocket turret in costs to upgrade and deploy?

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