A million units,really?

Discussion in 'Planetary Annihilation General Discussion' started by devastator1302, February 2, 2014.

?

How many units could you control at once?

  1. 500

    12.0%
  2. 1.000

    8.0%
  3. 3.000

    8.0%
  4. 5.000

    6.0%
  5. 10.000

    2.0%
  6. 15.000

    2.0%
  7. Over 15.000

    62.0%
  1. devastator1302

    devastator1302 New Member

    Messages:
    15
    Likes Received:
    2
    This is something that bugs me,I mean I have no doubt about the game supporting a million units,
    this is not a tec. question but is it really possible to have a million units in-game.

    Devs said that they will have like 40 player games,and now:
    Let's say each player has 1000 units,
    that means 1000 units*40 players= 40.000 units per player - far short of 1.000.000

    For more pro players let's say each
    player has 10.000 units,
    that means 10.000 units*40 players = 400.000 units per player - still short of 1.000.000.

    Even if double the number of players:
    80 players*10.000 units = 800.000 units per player

    For above 10.000 units per player I doubt any human can control that much units at once,
    though I am a noob.

    The number of units would be irrelevant if you could pass control of some units to the A.I
    What about metal and energy?
    Let's say you build 1.000.000 Doxes/Scampers(I know this is stupid,but they are some of the cheapest units)that means:
    1 Dox/Scamper = 90 metal
    1.000.000 Doxes/Scampers = 90.000.000 metal

    I am a noob but I still don't understand how someone could get this much metal.

    So even if the game could support a million units I doubt we will be seeing a million units anytime soon.
    P.S. I am not saying it's impossible just unlikely.

    Post your comments,correct me if I am wrong,
    and have a nice day,
    Devastator1302.
  2. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    You can control as many units as the UI allows you to do in a reasonable way.
    +1 better UI to come
  3. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    A million is a big number.

    And the maps we play on are only up to half the size they could/should be.
  4. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    1,000,000 units is a technical goal, not necessarily a gameplay one. Besides, Jon was only expecting to hit that number in the two team forty-player mega battles. How many units I can control is entirely in the hands of the UI however;

    A poor UI like Starcraft means I can only control a few dozen units without being overloaded.
    A decent UI like Supreme Commander and I can control a few thousand.
    A stellar UI, like the one Planetary Annihilation is going for? 25,000 units per player doesn't sound too outlandish to me.

    Again I need to stress that the 1,000,000 unit goal is about getting the game's engine to a point where it's streamlined enough to handle a million units. Whether a player can handle that or not is neither here nor there when it comes to the engine.
    Last edited: February 2, 2014
    Bastilean, EdWood, KNight and 8 others like this.
  5. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    With framerate taken into consideration, I can handle about 200. :oops:
  6. darac

    darac Active Member

    Messages:
    261
    Likes Received:
    128
    The real question is, what's the difference between 1,000 and 1,000,000 units from a gameplay perspective?
  7. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    A one front war.

    AND SEVERAL WORLD WARS AT A TIME!
    cdrkf likes this.
  8. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    I've always interpreted it as more of a technical goal than a gameplay goal.
  9. lapsedpacifist

    lapsedpacifist Post Master General

    Messages:
    1,068
    Likes Received:
    877
    As they said above, this was a technical goal, not one that I think is expected to play a role in most games.

    In theory, however, I could control a million units by drawing a box round them and then right clicking...
    someonewhoisnobody likes this.
  10. carlorizzante

    carlorizzante Post Master General

    Messages:
    1,371
    Likes Received:
    995
    This is a very good question. But I do understand that the 1 million units is a technical goal. Not necessarily the game is gonna be better just for that unique reason.

    For your question about how many units a player can manage, it all depends by the UI. So far I feel ok approaching the 1 thousand threshold. I lose because I suck in strategy and experience, not because the UI. I've to be honest :cool:
  11. cdrkf

    cdrkf Post Master General

    Messages:
    5,719
    Likes Received:
    4,791
    Ta spring already handles thousands per player and its quite manageable. In big team games that go on for a long time it gets to the stage that you are commanding groups of 500+ units at a time. Springs ui is more mature and handles this with ease. I've seen a team game ended with the screen full of t1 bombers. They had so many they simply carpet bombed the entire enemy team in one pass. This was after a massive fighter raid to clear away the enemy air screen. Truly epic to watch. Based on that I think pa's vision is realistic, and remember part of the plan is for the engine to surpass current hardware so it can grow as technology improves. TA also did this, the unit cap in ta stood at 50k units and that game was made in 97.
  12. carlorizzante

    carlorizzante Post Master General

    Messages:
    1,371
    Likes Received:
    995
    But I do understand that the biggest issue of PA is bandwidth. TA performs better now than in the 1997. And PA isn't going to perform much better than TA on this aspect.

    Hopefully I'm wrong.
  13. liltbrockie

    liltbrockie Active Member

    Messages:
    314
    Likes Received:
    160
    I can promise you now this game will never be able to process a million particles at a descent frame rate.
  14. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    The original unit cap for TA was actually just 200 units. Imagine trying to fight a war with that kind of limit! Technology has come a long way now that we regularly get 1000+ in PA and thousands in TA. It will only get better over time!
  15. cdrkf

    cdrkf Post Master General

    Messages:
    5,719
    Likes Received:
    4,791
    Hi, yes the original cap was 200, however that wasn't the cap in the engine. What happened later was simply a very minor patch that removed the restriction and unlocked the full engine cap. The point is the engine was built with the future in mind which is what pa is doing.
    EdWood and cptconundrum like this.
  16. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,834
    Likes Received:
    1,816
    And i promise you you are wrong .... its just a matter of time and hardware
  17. someonewhoisnobody

    someonewhoisnobody Well-Known Member

    Messages:
    657
    Likes Received:
    361
    It is not hard to control a large amount of units if they are all doing the same thing. The only reason you need more than one unit is because the enemie has defences that will take out less than one unit ooorrrr you had nothing else to do and you think it will be really funny to have a completely op army.
  18. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    the Ai can handle a million units. Technically making a million useful in game.

    the trick is getting players able to. Formations will help, seen a lot about those. Needs more though.

    I even support giving Ai control of your pieces being a feature.
    godde and stormingkiwi like this.
  19. Arachnis

    Arachnis Well-Known Member

    Messages:
    938
    Likes Received:
    442
    I think that the game will only truly be playable when we're able to manage planets from interplanetary view.
    There would have to be an AI that follows your commands, but I think that otherwise this game would be unplayable with really large systems.

    Shameless plug: https://forums.uberent.com/threads/ui-suggestion-and-asteroid-belts.56043/

    I made this suggestion in that thread.
  20. NomadMan31

    NomadMan31 New Member

    Messages:
    7
    Likes Received:
    5
    I always thought it was a million "different" unit types not just a small selection of units, but on the other hand I believe that the game can handle million units on the map.
    calmesepai likes this.

Share This Page