Quiet a lot of the time people tell me that Monday Night Combat is a clone of Team Fortress 2 and I should play that instead, but this also means I spend quiet a lot of my time telling them that I love the atmosphere, fatality(Grapple kills) and general game-play of Monday Night Combat. The next 'suggestion' isn't really a suggestion its just a word in from me. Do not add new weapons or go over board with the custom apparel. I wouldn't some apparel for characters or new skins(Even if they require micro transactions to get), but I stopped playing Team Fortress 2 regularly because of the new content. My reason for you not to go over board with new content for existing characters is that it adds in a whole load of horrible in-balances that Uber Entertainment can A. Work extra hours nerfing and re-balancing or B. Letting the overpowered classes run a wild ruining the game for those who loved the old balanced versions. End of rant. Now that that is over, heres a list of things I would like in the game; . Also I know I am probably going to be disagree'd with on most of these but thanks for reading.
The last one I have to say is kind of common sense. Your being hit by the back end of a jet. You will be burned. The tank is meant to be effective against the assassin the same way the assault is effective against the tank.
Jumping is a really good way to avoid grapples, including the Assassin (learn to hear the cloak and lunge sounds). Also, welcome to the forums, please ignore Vlane
Just jump. You can't get grappled when jumping. A good player will grapple you nonetheless. Like you know, turrets? Yeah, we got that already. Bad stuff right here. This is my playground.
How many charge-deathblossoms does it take to kill an assault with gold armor? Oh, and how close does an assault have to be to shoot up a tank, considering said tank has a close range charge ability that is instantly fatal if landed by a pro? Opps, question 2 answered question 1... I'd say the sniper and gunner are more problems for tanks, and since they are pretty strong problems, let's just say the assassin doesn't need the buff either way, nor the tank the nerf. Lastly, lol at everyone here who plays assault and got passive-clutch-charge-deathblossom-ko'd while chasing a tank down for 2 minutes and nearly getting the kill. Don't do that. It is annoying. When you get served sweet beard justice for doing it, I lol.
True the gunner and sniper have a bigger range to play with. Any who. On one of the points presented not yet addressed I say yes this game needs a map editor and devkit.
i never read from anywhere on these boards that they're adding new gear that affects stat wait for mod tools. i'm against this being an official mode. mod tools will make this possible. i see no reason for this to be official too. i don't play enough sniper to comment on this jump, though it doesn't seem like it always works due to lag; works fine on <100 ping servers for me mod tools. and i see a problem with limited ammo. best suggestion i don't know how i should respond to you why not? real? so... yea. we need the mod tools bad
I guess I do. I think they made most maps roughly the same distance. The reason for this is so 1 setting of zoom would be enough for the sniper, assault grenades would have a perfect range to fire from, and not too much distance would be put between weapons with drop-offs and limitless weapons.
...so the sniper can't aim while scoped as well at short range. Quickscoping makes this a moot point, though.
So, you want them to make close-scoping and quickscoping better? Address these threads about that... viewtopic.php?f=27&t=9884 viewtopic.php?f=27&t=9345 viewtopic.php?f=27&t=7443
You obviously didn't read that. He changed your post to 'The reason for this is...' and then he said '...so the sniper can't aim while scoped at short range.' Please think before you post.