A list of complaints/ buffs/ nerfs , Awesome Game!

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by RetroMenace, August 14, 2010.

  1. RetroMenace

    RetroMenace New Member

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    Well anyways I've been playing this game since yesterday, actually didn't get to sleep at all, it's really fun. Well anyways just thought I'd share what I think is OP and UP, along with some minor complaints.

    General-
    Taunt button is a little weird
    no customizable controls
    All classes need about 1.5x their current health
    repetitive taunt lines, heck the assister could probably have 5 different awesome sayings, just needs more varried dialouge

    Blitz Mode -
    Can't change class mid-game
    Payoff is extremley low (I got up to wave 70 and I only got 7500 bucks, in that time I could have played 3-4 CrossFire games and gotten 12000-16000.)

    Crossfire : Maps
    - Several maps are easy to spawn camp on, just get up to the ring platform outside the enemy spawn and set up a firebase and your done. Why not make the ring platform a big neon sign, it will match the team's color and it damages all players that are not that color.
    -Also the maps seem to usually have only one secondary path. I think more paths to the base are needed on future maps because its very easy for pros to occupy the main path and firebases on the secondary path making it hard for a team to advance.
    -Neutral Turret nub in the middle of the map that grants a free Rock-it turret to whoever gets there first (just an idea!)
    -Secondary 'Highlander' game mode (only one of each class can be played) so no class spam, originated in TF2 and its awesome.

    Crossfire: Turrets
    -Turrets have way too much health, it took 1 and a half clip of assault grenades for me to take out a level 1 Rock-it.
    -Turrets also are hard to kill with alot of classes because they have no blind zone, how about if you get within 6 feet of a turret it can't hit you. Yes it will mean assassin's become the prime class for taking out turrets but that encourages assists to play defense instead of their current "one-manning an entire team with only one turret" strategy
    -Shave Ice buff?
    -Long shots not hitting walls

    Crossfire: Classes

    -Assault
    :Buffs: Increased assault rifle accuracy
    Increased Grenade damage
    Shorter bomb prime time (the time it takes for the bomb to become active)
    Slight direction control with charge
    :Nerfs: Decreased Grenade distance and travel speed
    Decreased bomb Area of effect
    Shorter charge distance

    -Tank
    :Buffs: Slightly longer flamethrower range
    :Nerfs: Flame thrower alt fire doesn't insta kill any classes (just does aoe)
    Less Ad Grenade travel distance
    Slightly lower damage

    -Assist
    :Buffs: Airstrike does extra damage against bots, firebases, turrets, etc
    Medi Gun / Upgraded firebase put out fires
    Upgraded firebase can heal nearby turrets
    Juice increases healing rate
    Enemy turrets can't shoot you while your hacking them
    You can see allie's health bars when they have low health from anywhere (through walls, across the map, etc)
    :Nerfs: Airstrike damage severly reduced (very hard to insta kill classes)
    Firebase cannot shoot and heal at the same time, cannot ultra charge health, Firebase has less health, does less damage, increased set up time
    Halve shotgun damage (shotgun is one hit kill from 10 feet away, shotgun grapple is a one hit kill from 2 feet away and requires a recharge, guess which is going to be used more)
    Reduce health sapped and damage done with medi gun's health sapper.

    -Gunner
    :buffs: Increased jetpack duration
    mortars get a bigger splash area and a push effect
    :nerfs: decreased minigun accuracy

    -Sniper
    :buffs: variable scope x2 and x5 perhaps
    increased bullet travel time
    increased damage against bots
    spin stuns enemies, like being hit by a jackbot slam
    more awesome taunt lines!!!!
    :nerfs: lower speed
    increased recoil
    more prominet bullet trail
    headshots only count on the top half of the head, instead of the whole head. Because you can't make someone spill grey matter without shooting them in the brain. Can't shoot them in the beard and get a 1 hit kill.

    -Assassin
    :buffs: Grappling from behind with the sword ALWAYS kills your enemy, no matter what, PERIOD.
    Landing on an enemy after smoke-bomb jumping deals damage
    you can see enemy assassin's easier than other classes
    increased sword damage
    :nerfs: standing still with level 3 cloak stops power drain instead of regenerating power(it's camp fuel)

    -All classes
    :buffs: Increased Health (1.5)
    Taunting give at least 10 bucks
    :nerfs: If you have been grappled you can't grapple for the next 5 seconds.

    Well those are my thoughts at least, I seriously can't wait for the first update, it's gonna be awesome!
  2. Hiero Glyph

    Hiero Glyph New Member

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    Keep playing, you'll learn the error of your ways. Besides, most of your information is incorrect.
  3. Diablohead

    Diablohead New Member

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    Turrets don't have lots of health it's just that you are using the wrong tools to take them down :p
  4. SYN Reaper55729

    SYN Reaper55729 New Member

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    Firstly, health is fine, this isn't Halo.
    Secondly, no, everything in this post is turrible.

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