A few thoughts and ideas to share :)

Discussion in 'Planetary Annihilation General Discussion' started by madsny, November 28, 2013.

  1. madsny

    madsny New Member

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    I was pretty thrilled to find PA, for a long time i have puzzled with the idea of creating a planetary game like this, now i can just play it FUG YAHHH :D... it is bloody nice, which is also the reason i want to share a few ideas and thoughts on the game, they may or may not inspire you guys but i hope some of them will do :)

    Thanks and great work guys.


    1.0 random thoughts and ideas:

    1.1 it would be great if you could create special game conditions when creating a new game, ex. enable/disable units and buildings, this would minimize "rush for Nuclear", a specific winner condition would also be interesting ex. first to build on X planet, conquer the universe, harvest x resources etc.

    1.2 Nuclear bombs are way to effective, with one shot the AI have annihilationthe player, ideas: radius of effect could be smaller, destruction smaller, building upgrades to resist nuclear blast, the building should take some damage thou.

    1.3 starports or portals between planets, the Orbital lander is a great idea, but it's kind of sad that you can only send your commander and not units, a stargate/portal would be a great feature for directly transporting units between planets, there could be limitations like, other planets or the sun obstructing the "line of sight between planets" within that period you can send units throw

    1.4 timeout for joining a game, perhaps 1 or 2 min.

    1.5 Missing the ability to delete previously created planetary systems

    1.6 beginning in outer space, what if players/teams started in outer space and from there on selected which planet they wanted to occupy, naturally it should be an option when creating the game, while flying to x planet teams could make battle plans etc.

    1.7 construction units, it would be great if construction units automatically assisted nearby constructions if idle, it should properly not be an option set as default, but it surely would be a great option while trying to manage a large or more planets

    1.8 assisting commanders - what if you could train a second commander, this would be an AI controlled commander you could assign to manage another planet/moon/asteroid you have landed on, I have recently watched a review on youtube with a guy complaining about the complexity of managing more than one planet at the time, with an AI assistant you could focus on the important and fun aspects of the game, naturally you should still be able jump to x planet and take over the control whenever you like, perhaps if you jumped to the planet the AI would automatically pause.

    1.9 unit limitations - currently air units can build structures on water, it kind of dilute the idea of a navel battle, unless you could somehow upgrade ex. ground units to float/sail on water and thereby render it possible to also construct water-type buildings.

    1.10 fullscreen mode on Mac really should be proper fullscreen, i believe there's a huge performance boost to find here, if i scale down the "fullscreen-window" there's a significant performance boost, BUT then you have to play the game in a postcard sized window which is extremely irritating :)


    2.0 Unit upgrades:

    2.1 What if you could upgrade basic units in different directions, ex. larger shells/ammo, the speed of the unit, hover ability, place air defense system on tank's, armor upgrade's, adding specialties like shield generators etc. etc. this would be pretty awesome and give the ability to build your own units.

    2.2 global unit upgrades (perhaps only for x planet), meaning. when you do an upgrade to a specific type of unit then all unites are upgraded, like the classic RTS games.



    3.0 ideas for defense:

    3.1 Shield generators which creates a bobble-shild around your "base", enemy units can drive through but not fire through it, shield should also protect against nukes and orbital units but naturally take damage when hit.

    3.2 Planet manipulator, some kind of missile/laser/rocket device you can shoot at other planets to change it's trajectory, ex. if an another player tries to smash a planet into yours, you would want some kind of defense in a situation like that.

    3.3 Escape pods (building), units garrison within the escape-pod-building will shot into the universe if a planet/astride collision is detected



    4.0 resources:

    4.1 trade routes - it is a bit odd you can share resources between planets without some kind of stargate, portal or cargo transporting scheme, and idea could be cargo ships constructed through the orbital launcher and then you set trade routes between planets.

    4.2 Solar panels orbiting the planet, it’s kind of strange they gather energy while in shadow of the planet, what if they only worked in direct sunlight

    4.3 power consumption, buildings (perhaps units) should use power in passive mode, this would add a strategic level and force players to expand or optimize their strategy.



    5.0 Player ideas:

    5.1 Player experience/leveling system which grant access to special units, buildings etc.

    5.2 Player match system, it would be great if the system could match players with equal experience as you, by doing so you'll not only target the experience competitive gamers but also those who like a more casual play style, or only play's once and a while, a few thought on how this match could work, if the system had a user activity log then it would be possible to match people with the same game style, ex. what type and amount of buildings/units the user on average builds, the flow and usages of resources, gameplay style; aggressive, defensive, neutral, adventures etc.

    5.3 Casual game play, i personally love playing RTS in casual mode, the build/construction and administration process is the driving force, a casual game play would be great, ex. some sort of safe zone on the planet where you can build up and expand from, naturally there should be a winner in a game, but this could ex. be first player on x planet or perhaps a resource rush.

    5.4 team player battle planning tool - it would be interesting with some kind of battle planning system before starting a game, ex. assigning roles to players like, in charge of unit upgrades, constructor, scouting and explore, spy… , they should not be rules which constrains players, merely a form of guide between each other, practically this could be some sort of role-voting system player would undergo before the game begins, it would make sense especially if you had an extensive upgrade scheme in place, then one player would focus entirely on the upgrade aspects while another harvest like crazy on another planet, this idea would especially be great if players did not know each other before hand.
    drz1 likes this.
  2. Stormie

    Stormie Active Member

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    Comments above in UberOrange :p
    drz1 likes this.
  3. astramancer

    astramancer New Member

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    There's one thing I would really like to see that (should!) be relatively simple to implement.

    If you're sending a builder to a distant asteroid, or even just have some builders working on a long stream of queued buildings, it's kind of annoying to have to constantly be checking on progress to see when they're at their destination.

    So I'd like to see a toggle button on the command bar that would trigger an alert (audio? big ping?) when the unit in question finishes it's command queue and then de-toggles the alert button. This can work for buildings, too.

    That way I can send my advanced construction unit to that distant asteroid and know instantly when it arrives and I can start queuing buildings.
  4. MrTBSC

    MrTBSC Post Master General

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    please check out the confirmed features thread and use the searchffunction ...
    most if not all your ideas have been discussed a ton before and there are alraedy statements about what will be in and what is a confirmed no ...
    please try to limit clone threads
  5. brianpurkiss

    brianpurkiss Post Master General

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    I see you're new here, and welcome.

    You should do a search before posting in accordance with forum rules.

    Everything you have brought up has been discussed before or is even in the confirmed features list.

    1.1 – there will be stuff like this. and mods will add more.
    1.2 – balance is constantly being worked on. and one nuke doesn't destroy a commander. it almost destroys the commander, but not quite.
    1.3 – there are plenty of ways to be added to transport between planets. The unit cannon and transporters primarily.
    1.4 – lobbies still need lots of work. There will be boot/timeout/etc features in the future
    1.5 – You can delete created systems. When you select a system in the system selector menu, there's "delete" text next to the load button.
    1.6 – Starting out in space is kinda a nifty idea, but probably not very practical. It means the game starts with 1-3 minutes of no one doing anything except watching their commanders fly through space. In the future, we will be able to start on different planets
    1.7 – been discussed a lot. area commands are in the works.
    1.8 – There will not be support commanders. there may be AI playing on your team.
    1.9 – Building air structures on water is a good thing and will stay. In the future, there will be all water worlds. It would be lame if the only thing you can do on an all water planet is build only naval units. It'd be like playing on a moon and only building land units.
    1.10 – fullscreen mode on Mac is a known bug and will be fixed in the future

    2.1 & 2.2 – upgrades are a confirmed no. there's a multitude of reasons for this. do a search.

    3.1 – No shields. Shields bad. Do a search. Been discussed so many times.
    3.2 – Changing planet trajectory is already a confirmed feature through Halleys
    3.3 – there will be ways to transport units in the future

    4.1 – It's better that it's a shared economy. This is a action based strategy game. Not an economy simulator.
    4.2 – Been discussed before. May be altered. We'll see.
    4.3 – Buildings do or will use power. Many buildings already do use power. And in the future defensive structures will use power.

    5.1 – leveling system would ruin the game. It would mean whoever is a higher level will win the match. Terrible for competitive or casual play.
    5.2 – A ranking ladder is in development
    5.3 – Safe zone? If you want a safe zone, go play Sim City. :p Otherwise, spawn on different planets (when added) or on a large planet.
    5.4 – Battle planning tool? Why not just talk to your teammate on comms?

    Seriously man. Do a search. It's the forum rules.
    cmdandy likes this.
  6. madsny

    madsny New Member

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    Im sorry if my post have been irritated you or in anyway wasted your time, it was an sincere post meant to inspire and show affection towards your game, im kind of disappointed with all your answers, they are pretty negative, but I don’t understand that you’ve properly have been bombarded with ideas, wishes, bugs and needy players, it seems your are a bit stressed out...

    A "thank you for your feedback" would be fine, i just wanted to share my experience and thought's with you guys, i don't see the reason for all the negative feedback i for one can't use that to anything.

    perhaps you should make a forum section called "what do you think about our game" or "tell us about your game experience", just an idea, i as a player would love to read about other players experience from a-z, you developers did not have to participate in it.

    anyway, i still love the game, it's a bit unstable on Mac but i am confident that will be addressed at some time in the future, i mean i did pay 60 Eur for this...

    Thanks.
    Mads

    ps. thanks to alle constructive, positive and friendly lines of feedback to my post. ;)
    drz1 likes this.
  7. madsny

    madsny New Member

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  8. cmdandy

    cmdandy Active Member

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    Welcome to the forums!

    No one here means to be overly negative :). You are exactly right though, since the beta the forums have been over flowing with posts which are essentially just peoples personal wish lists for the future of PA. They often have little value in regards to quality suggestions, and more often than not they suggest features which have been heavily discussed on the forum already. It's just difficult when you visit the forums regularly to sort the useful posts from the; "I want this, and this, and this and this, oh and this would be cool and why not have..." posts.

    Brian does a pretty good job at taking on the role of 'do a search before posting' police. He must do a bunch of these posts a day, and 99.9% of the time he's a pretty polite guy. He often answers people's original questions (just as he has with yours) and I have no doubt that thanks to him lots of new members do go on to try and use the search function in future.

    As to your suggestions of a section dedicated to experiences in game, sure that's a good idea in principle. Unfortunately, we also have a sticky post which gives lots of detail on how to actually use the search function, but it seems that most people just ignore it and make their own threads anyway.

    At the end of the day it all boils down to the fact that most people are lazy or are unfamiliar with how forums work. Either they don't want to research their ideas before putting them down, or they don't know they can. This means the forums get cluttered with suggestions threats and the regular visitors will get frustrated. I'm sure if you stick around, in a few weeks you will know exactly what I mean.

    Still, hopefully the next time you have an idea, you will have a quick search first and see if it has been talked about before! Maybe someone has already had your idea, or perhaps you have a better one to contribute in the relevant place so it can enhance that discussion. :)
    drz1 likes this.
  9. Terrasque

    Terrasque Member

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    Hey, welcome to the forum! The simple reason why you get negative replies is:
    1. The users on these forums and Uber employees have already discussed most of this extensively in numerous threads
    2. we seem to get several threads like this a day the last weeks that all fail to check what has been discussed before.
    People get tired of seeing the same things pop up again and again. It would be great if new users would find the old threads, read the discussions there, and then post in those threads if they have something new to bring to the table.

    Yes, I know it can be overwhelming for new users. And I don't think we don't have a good, updated overview thread either at the moment, which isn't helping.

    But, as other replies have said.. Most of the things you mentions have a reason for it's decision, and some have several pages worth of discussion around it, with both the community and developers giving their opinions and reasoning. A post just saying "I think we should do X" without any hint of reading the 20+ page discussion that resulted in most eventually agreeing that X is in fact something best let out .. can be annoying. Especially if it's the 5th post that week doing the same thing.

    And that's why people tend to be a bit negative in these situations ;) Nothing personal
    drz1 likes this.
  10. drz1

    drz1 Post Master General

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    Welcome to the forum! As above, don't worry about people getting a little frustrated, it's not directed only at you, it's a general annoyance with appearance of multiple threads all asking the same things, 10 times a day! Please use the search function to try and find threads that already discuss your issues with the game, and I hope this hasn't put you off posting in the future :)

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