A few personal opinions.

Discussion in 'Monday Night Combat PC Discussion' started by Lucky13, January 3, 2011.

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  1. Lucky13

    Lucky13 New Member

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    I just felt as though I needed to get a few personal thoughts of mine off of my chest. Feel free to have a constructive discussion about these opinions. Any Elitists who wish to let their neck-beard do the talking should kindly piss off.

    The Assault: Can we please remove the throw from the charge grapple? Letting him get a grapple off for some extra damage is cool and all, but does it really need to be an insta-kill on over half of the map?

    The Support: I really think the fire-base should be a little more fragile. Fire-base takes almost no effort on behalf of the support to use, and is a frigging aim-bot, it should not be so hard to kill just because a support is humping it.

    The Tank: It feels very difficult to make an approach with the tank, which is very important if you wanna do any real damage. To me, fighting as the tank just feels like an uphill battle, especially when his larger pool of health seems to have so little an effect. (A support with a shotgun can beat a tank outright at close range.) The tank needs something to give him more of an impact.

    The Gunner: All I have to remark about this class is the incredibly small amount of effort needed in order to be successful with it. With high health, huge ammo capacity, and the ability to do incredible amounts of damage out the edges of medium range, its actually harder to fail with the gunner, than it is to be successful.

    The Sniper: Like the gunner, playing as sniper requires a remarkably small amount of effort. Just sit back, lay some traps down, and spam huge damage while staying out of everyone's reach. Really, all a sniper has to do is aim. Really, the sniper is just flat out annoying because he posses the ability to kill a player from where a player can do nothing about it. Period. Also, was it really necessary to give the class with a long range insta-kill a grapple which can also insta-kill? Really?

    The Assassin: Not much to say here. Yea, assassins annoying, but unlike the sniper it's acceptable because you can actually do something about it! I do think sin gains juice way too fast though. Classes should not be designed around the assumption of a short life span.

    Well, thats all. I would like to note that changing something because it's annoying is just as important as changing something because it is unbalanced. Why? Because they both have the same effect on gameplay. They both make it less fun.

    Let the flame war commence.
  2. MikeyTWolf

    MikeyTWolf New Member

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    Wow, lame.

    Anyway, most of these can simply be answered with "Play the damn game" and secondly "properly".

    Assault: Without the charge he's just a mini-gunner minus an instant-kill bomb. He'd have to stick at range all the time and that's where his presence will practically become absolute minimal. (Though his assault rifle being able to destroy gunners a lot before they can even shoot back is a bit absurd).

    Support: Firebases ARE fragile. Any focus fire or a SINGLE ejector or airstrike is enough to demolish it immediately. Supports have to heal it constantly to stop it from being destroyed if it's in the open which distracts him from other tasks, and if it's not in the open then it's probably defending the lanes or their base, in which case fair enough.

    Tank: He's supposed to be hard to approach with, because he's more defensive than other classes, not offensive. He can push lanes really well with his death blossom and his grenades tie up bots and enemies rather than kill them, same with his charge in most cases. If he gains juice he becomes an unstoppable assault force but then again who doesn't? His focus should be on advancing bots and keeping your half of the map clean from assassin and sabetour supports and such. (which makes it a shame to see a number of tanks running directly at people with the jet gun at a range that clearly exceeds when it actually starts to do damage)

    Gunner: Gunner is far harder to play properly than you make it appear to be. He's got a huge body making him prime pickings for a sniper (who has him down as a biggest primary target). Plus it's hard to fail as gunner? I STILL see players turning up, pick three gunners then they sit there and shoot waves of bots with the minigun instead of the mortar, which is far more effective. Plus if any of them knew about the gunner's proper use, they'd be using the gunner mostly to destory turrets. His reload time is extremely long with the minigun so people who dance around cover will have an advantage, and the mortar isn't very good against pros who can dodge you OR whenever you happen to be on high ground, since it has a really frustrating tendency to blow up on your feet if you aim just a bit low.

    Sniper: Sniper requires a small amount of effort... to do nothing actually constructive for the team that is. Proper snipers should be pushing the lanes from the back, moving up as the front line shifts. Attacking large pros such as tanks and gunners, and the stationary hacking support is helpful, but he can do plenty of damage vs. bots and when he gains juice can clear out the enemy moneyball of defending pros quite easily, allowing the assassin and support to contribute better towards winning. Without the sniper, gunners and tanks would dominate the game if they couldn't be killed so easily, but he's so fragile a single ejector will kill him. He's also really vulnerable to decent assassin's who know how to sneak.

    Assassin: She doesn't gain juice too fast. If she is, that's because your team isn't defending your bot lanes or essentially, doing their job. She doesn't gain it anywhere near as fast as attacking turrets with shuriken than she does wiping out entire waves of bots seconds after they spawn. As a result, she's stopping you from attacking, and if left alone will be rewarded by being allowed to lay waste to your base, opening it up for a full assault. She's also "not designed around the assumption of a short life span", she just averages a short life span because she's so weak, which is a good thing since it puts emphasis on good stealth and tactics. If she wasn't so weak the game may as well turn into a game of politics, with spies and conspiracies since who wins and loses will be decided in the shadows, where strings are being pulled and no-one can see them, because the assassin will have her way with the whole game.

    Also, fun is subjective, so "frustrating" and "imba" are not the same.
  3. Lucky13

    Lucky13 New Member

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    Sorry, but my expectations of the general populace have become exceedingly low over the years.

    At no point did I say "remove the charge." I said please remove the unnecessary throw on the level 3 grapple charge, I didn't even say to remove the grapple...

    It's true, by themselves they are quite fragile, I guess I wasn't too clear in my point, sorry. What really annoys me is when a support puts it in a bottle neck, and then does nothing but sit in cover and heal it. It is exceedingly frustrating.

    Soooo, your'e saying the game is supposed to be harder for the tank? Or am I misunderstanding. What are the tanks real advantages other than being able to kill bots fairly effectively?

    Sorry, what I should have said was that its hard to fail as gunner so long as you possess half a brain stem... It's hard because you have to use your other weapon and reload intelligently? A couple of dumb players doesn't make a class hard to play.

    The thing that truly annoys me about sniper is, as I said, the fact that I can be killed by someone I can do nothing about, other than stay out of sight.. (which, have you played a sniper heavy grenade3 by the way? Ugh.

    I really don't have a real problem with this class. It just feels like they're always getting juice constantly. Though that could indeed just be because my teams are bad...

    What if someone thinks its fun for something to be unbalanced?
  4. Ekanaut

    Ekanaut Uber Alumni

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    I'm just going to lock this thread right now and chalk it up to irony.

    Play the game a little longer, understand the characters and their purpose more before making flame bait threads.
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