Not a huge priority any means, but they are bothersome nonetheless :| 1: Allies are bulletproof. Why not allow friendly projectiles(and just simply friendlies) to move through friendly pros, bots, and turrents? It seems a little bit unfair that some friendly Blackjacks that decide to have a pathfinding crash can block you from moving where you want to or that(especially in Blitz mode) allies can block you getting money/juice from shooting Bullseye. Being able to shoot/attack through friendlies would also add a fun new element of precise blindfire 2: Health being visible to the enemy team. I dislike it personally, but in one way in particular: cloaked Assassins. If an Assassin has less than perfect health, their cover is blown even they're not being actively damaged or under some other effect that SHOULD blow cover. Somehow, getting headshot while cloaked just because somebody on the other team hit the Annihilator seems a bit unfair :|
1: Um... you can definitely move through friendly bots. As for the other things, I don't like the idea of being able to take cover behind a friendly turret but still be able to shoot through it. Although moving through friendly pros might remove some frustrating moments from the game. 2: Unless I'm mistaken, the assassin's health bar disappears when she's fully cloaked. Also, the only people that ever see a health bar are people that damaged the thing with the health bar.
Headshot. While. Cloaked. In a party with the person confirming they saw me due to the Annihilator. Fair enough.
Lucky. Shot. Also, that is one of the benefits of the Annihilator is seeing where all of the bad guys are. Why not the Assassin too? Her health bar pops up if you hit her while she is cloaked anyway. I'm failing to see the problem I guess. Edited for spelling errors.
If you get hit, aren't you already visible anyways? I don't see how getting hit with the Annihilator is any different. Cloak doesn't work if get hit.
The thing is it doesn't take any skill to press the Annihilator button to spot an Assassin on the other side of the map :| Hitting somebody that's cloaked while too far away to see normally is just a wee bit cheap :|
When the annihilator goes off you should recognize that you will be visible until your cloak resumes, and if you get shot then it's your fault for being visible and not taking cover.
It takes skill to hit the Annihilator and not get your *** shot off while you are hitting it, and it takes your $250 that could be used to buy a skill upgrade or turret, AND it takes skill to pull off a headshot on a cloaked Assassin anyway.
Are you guys going to tell me it takes skill to use that Martyrdom ability in the Call of Duty games while you're at it, too? Oy vey.
Obviously that is completely different from what we're talking about. First off, Martyrdom happens automatically, and only requires you to die. However, it does take skill to kill with it well (where you die, how much you hurt your opponents, etc.). It doesn't take nearly as much skill as the annihilator, but for it to be worth something you still have to know what you're doing. (Note: I don't really play COD anything, but I'm sure anyone with a moderate knowledge of the game knows that Martyrdom exists and will avoid it with little problem.) Second, the annihilator takes skill in that you not only have to have the resources to pay for it and the ability to reach the activator, but you also have to be able to capitalize on the opportunity. It's not like the annihilator autokills. It only makes you visible for a few seconds. Using the annihilator to reveal assassins is a perfectly legitimate strategy.