A boom bot should not stop

Discussion in 'Balance Discussions' started by mot9001, October 15, 2014.

  1. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    Boom bots must always keep moving. I don't know why they sometimes stop in the middle of an attack command but they do. It would be awesome if this bug could be fixed so that boombot behaviour is more reliable. Also, im not sure why they blow up against walls.
  2. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    While you guys are at it, fix the air bug where the units stop for no reason.
  3. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    Walls are an enemy "unit" for all intents and purposes. TA avoided this problem due to the fact that its walls were wrecks, not units.
    stuart98, Bgrmystr2 and ace63 like this.
  4. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    Which honestly should be the same in PA. Walls in TA had a downside to them as that your own forces could not simply fire through them, making them more a strategic choice instead of a no-brainer.
    stuart98 and Bgrmystr2 like this.
  5. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    I actually enjoy the bunkering gameplay that is possible with the walls we have now. Good defensive movements can make a huge difference, and likewise maneuvering around a fortification can seal an assault. I think it would be a better solution to just do an edge fix so boom bots only target walls if focused down on them.
  6. masterofroflness

    masterofroflness Well-Known Member

    Messages:
    442
    Likes Received:
    363
    HOLY CRICKETS YES PLEASE
    stuart98 likes this.

Share This Page