71729 Still some pathing issues - wishes for fab improvements

Discussion in 'Support!' started by lindved, September 7, 2014.

  1. lindved

    lindved New Member

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    Still love the game and all the improvements!

    I have still some pathing issues though:
    Have had a builder stuck in the middle of some large order, had to make another builder remove a previous built building to it to move freely and start next in queue. At the best I think it was stuck trying to move backwards from the spot where the new building (larger energy generator) into a previously built generator

    If selecting an orbital fabber, and building something on a different planet, it will just build on the current planet instead of moving to the right planet and build.

    Also, when putting some units to assist a fabber (building defences round my base or the like), I often see the units moving in a swirling pattern at a previous building position, leaving the poor fabber quite defenceless.

    The fabbers generally have some shortcommings in my opinion. I would like to think the nice machines, if idle or just moving by, comes in range of a damaged building or unit then would try to heal it, until it comes in range of its building point or any other kind of active order.
    Also, when patrolling, I am missing the possibility to set what I want the fabber to do. A pratrolling fabber usually gets stuck at its own factory, just assisting it and building faster. I would love to make that more graduate, choosing whether it should just heal buildings and units, or assist other fabbers building/repairing units, assist factories, reclaim ruins and rubble if metal storage isn't full. It would be useful to be able to set these right from the factory on patrols as well as individual fabbers.

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