[63180] Supersampling breaks fog of war and other things

Discussion in 'Support!' started by mrchris2000, March 21, 2014.

  1. mrchris2000

    mrchris2000 Member

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    Hi,

    I just tried out Supersampling in the options, and whilst everything looks nicer I have noticed that the fog of war effect is different per zoom level, which isn't right.
    Also if you select a radar and rotate the planet the radar range doesn't rotate properly - ends up 'inside' the planet.

    Presumably this is because you're using the non-supersampled co-ordinates in the engine..?

    I'm happy enough back at 100%, but I thought I'd log this here as I didn't see anything come up when I searched for 'Supersample' on the forum.

    -- For what its worth at max supersample rate I was still getting 60FPS (early game), so thats nice.
    cwarner7264 likes this.
  2. tylerseacrest

    tylerseacrest Member

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    I was unable to reproduce. Could your post your DxDiag.txt and give specifics on your graphics settings? A few screenshots of what your speaking of would be a great help as well. Thanks!

    [​IMG]
    SXX likes this.
  3. mrchris2000

    mrchris2000 Member

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    A couple of quick screenshots to illustrate the issue:
    NoSuperSampling.jpg SuperSampling175.jpg
    Note how the radar coverage overlay appears to clip through the planet with supersampling turned on.

    DxDiag attached so you can see driver versions etc.

    Attached Files:

  4. SXX

    SXX Post Master General

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    Task on bugtracker for this one: PA#3323
    It's will work fine if you change settings not in-game.
    Last edited: April 4, 2014
    mrchris2000 likes this.
  5. mrchris2000

    mrchris2000 Member

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    Sorry, hadn't seen that.
    At least I know a bit more about the problem now.
  6. SXX

    SXX Post Master General

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    It's fine, your post here appear before it's was posted on bugtracker.
    Originally I just didn't reproduced it and didn't answer.

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