While my brother hoards the 360, I figured I'd do this because I'm crazy. Level 4 Upgrades - you can pick one, and only one of the four, for a character, per match. 800 or 1000 bucks. Maybe even more. Either way - leave suggestions and your own ideas, or, you know, troll the crap out of this topic, whatever tickles ya. Support: Passive: Second Overheal Bar that drains quickly, but improves offensive capabilities of the subject. Firestorm: I know people will hate even making a suggestion to make Firestorm more powerful than it already is, but Shaveice mimicry would be worth the extra cash. Airstrike: Immune to your own airstrike damage. (Grrrr.) Hack: Again, a great ability with little to improve. A level 4 hack would make a turret cheaper to upgrade, maybe? Maybe you could be able to hack Empty Nubs instead of built turrets, or simply Jam them from being used for a duration. Assassin: Passive: Two Swords. Oh yeah. I went there. That, or a doublejump ability. Dash: Go faster, go longer, and when your dash starts, there's an initial extra burst of speed to get you the hell outta dodge. Smokebomb:The smoky cloud lingers - obviously, the radius is a little broader, and has a health sapping Poison effect that's like being on Fire. but on the inside. Cloak: Group Cloak - hide a batch of Pros and bots within a short radius of you. Assault: Passive: Rapid-fire grenade launcher. Jets: Ability to adjust your altitude and fly higher than before. Grenade: Scatterfield - deploys a fistful of remote mines in a scattered burst to carpet a more sizable area. Dash: The throw now grabs the target Pro, and hurls him at the nearest hostile to damage two fools with one blow. Gunner: Passive: Mortar Rounds can detonate prematurely by pressing D-Pad Left Deploy: Ammo Regeneration? Slam: Double-Slam - Press X once to start a slam, then press it again within 3 seconds to do a second pound. This helps against jet-users and people who mash the A button like they're half-frog. Grapple: As with the Assault, a level 4 grapple will pitch the target at the Gunner's nearest next opponent. Tank: Passive: Who can say no to even more health and an armor upgrade? Charge: Causes Burn to all nearby targets, and streaks for a much longer distance. Product Grenade: Longer blindness / turret shutdown, larger radius, press X a second time to detonate the grenade early, remotely. Deploy: Face Shield. Health Regeneration to 50% Overheal.Hell, even just the face shield is worth it, that fat, exposed skull is what gets 'em killed so much. Sniper: Passive: Uranium Rounds - victims nicked by a Sniper Bullet (Not the explosion that's a side effect of Sniper 3) suffer Skill Drain. Flak: Rollerflak - The tossed Flakball either floats in a straight line, or rolls and bounces along the ground. Traps: Can this ability really get much better? Probably. Increased freeze duration, or, perhaps he stops throwing them like a limp-wristed prissy and gets a little more distance in tossing them? Grapple: See other Grapple suggestions.
It just seems so dirty, but if you had to pick one of the 4 upgrades, Group Cloak is the Team Way of doing things.
Throwing grapple victims at others wouldn't be that great, because most of the time you won't see multiple people in a group, and that would deny you the ability to ring out most of the time. Maybe charge could give you some damage resistance and go a longer distance for level 4.