[49303] 5 instances of CoherentUI_Host.exe?

Discussion in 'Support!' started by ooshr32, June 12, 2013.

  1. ooshr32

    ooshr32 Active Member

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    Just wondering if this normal behaviour and if so why so many?

    [​IMG]
  2. kodokai

    kodokai Member

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    Does anyone even know what it controls?
  3. cola_colin

    cola_colin Moderator Alumni

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    I have this since the very first version and I've shown this before and nobody said: "No that is bad!"
    So maybe it is supposed to be like this?
  4. ephoscus

    ephoscus Member

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    At a blind guess I'd say it's webkit (web browser rendering engineer) which is used to display the unit icons & UI - try killing one the processes and see what happens.
  5. exterminans

    exterminans Post Master General

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    Killed all of them, UI stopped updating. So yeah, they are part of the UI, but it seems like they don't render straight onto the surface of the game, put into a texture first. UI killed, texture freezes.
  6. cptkilljack

    cptkilljack Member

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    Thats usual. Its been there for a while. I dont even think its a bug either.
  7. neutrino

    neutrino low mass particle Uber Employee

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    Basically the UI starts up a few different contents, think of each of them as being a tab in browswer. Each one is it's own process because hey, it's webkit. Would be nice to not have the processes show up I guess.
  8. infuscoletum

    infuscoletum Active Member

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    Do you guys have restore functionality for each "tab"? Like if one layer crashes, it doesn't take the whole beast with it....?
  9. ephoscus

    ephoscus Member

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    Is there any need to hide the processes? Google doesn't bother to hide the processes of chrome. What harm is there? Most cheats to the game should be sorted out by the client server nature. Even fog of war can be dealt with if an enemy unit's position isn't given to the client until it could be seen.
  10. SXX

    SXX Post Master General

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    I think neutrino mean that will stop people from asking about "5 instances of CoherentUI_Host.exe?". ;)
  11. ooshr32

    ooshr32 Active Member

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    Thanks for filling us in.
    Nothing beats direct contact with the devs to assuage my curiousity! :D
  12. ephoscus

    ephoscus Member

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    Yeah, way over thought that :p

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