Okay, so I still want to have more energy than metal, good. In Zero-K the ideal economy is no stored metal and fully stocked energy (all production...
[MEDIA] Another try at it, now that I know a bit more about how the economy should work.
Why 4.3 and not 4.5 or later? 4.4 added bindless texturing, and 4.5 added even more ways to avoid binding and generally be cleanly atomic (I guess...
UE3 (at least at first, 3.5 helped things a bit) had non-HDR bloom and loved it (at least going by UT3's initial release having bloom intensity be...
Thanks for the laundry list of tips. I should probably keep this page on the other monitor next time I play. Most notably, Dox = Glaive, in terms of...
Well, it's more a return. Interestingly, I primarily discovered Zero-K because of GoogleFrog mentioning its UI in the PA beta forums a few years...
So, I decided with the new expansion and all to give PA another shot, and this time I recorded it. [MEDIA] I'm afraid it's not one of my best...
And 1v1's probably will only last that long, 1v1v1...(x40)...v1, on the other hand, would last a lot longer. That being said, how often are FFA...
Something to keep in mind here is that the automation in Zero-K partially works because it is a much smaller scale. I know, this sounds...
Despite my earlier statement about not liking radial menus, I have repeatedly tried to set up my Zero-K interface to use the gesture-based radial...
The Glicko rating system pretty much does this. It's similar to elo, except that it uses a continuous uncertainty (rather than a few pre-set...
You shouldn't need to scroll through pages anyway, so that's below sensible consideration. Tabs and submenus aren't as much of an issue since they...
The biggest feedback issue I can point out with a streaming economy is that when you are overspending, your only penalty is time wasted. That you are...
Guys, while the OP's approach may give off a sense of entitlement, from what I can tell his thesis is that RTS games should incorporate better...
I'm almost the opposite, yet to the same effect. I play with icon level at around 250 (i.e. you almost can't zoom out enough to see icons on most 1v1...
Except that gmorgan's definitions nicely separates the tactical decision making from the raw physical inputs. Since people seem to be mostly in...
Actually, DoF can be done tastefully in an RTS. The trick is to make sure it only shows up when zoomed in close on something.
Re: Ecomomy Evolution RTS v5.7* uses energy for controlling unit weapons fire, and metal for construction. It's a neat separation of resources,...
Re: Ecomomy Repair and ressurection (which is quite common) both rely primarily on energy, so that is one distinction.
Re: Ecomomy Energy is also used to power radar, cloaking, and shields, so while the idea of an energy-focused air build isn't really a thing (not...
Separate names with a comma.