I love and respect you people who can do all this sciency hard work! I just like to poke and play around, and you let me do that!
Canada, eh?
Homeworld! Bestest space RTS game ever!
I'll be creating some tutorials for creating units once we have the game in our hands, but until then, here are some tips: Usually, creating your...
Re: New Project: TheSeeker's Unit Builder/Scripter (FOR TA/P We can totally share code/designs, though I wanna make it cross-platform and easy to...
Re: New Project: TheSeeker's Unit Builder/Scripter (FOR TA/P I was actually planning on something like this too, though web-based, so that beginners...
Totally going to try out a ton of stuff! Modding SupCom was a blast for me, so I'll be trying to stretch the boundaries! First up will be battleship...
That's actually one of the things that I am planning to create, depending on what their existing format is. I feel that it would be a good step to...
I loved that stream so much! <3 dev tech talk! I think that is exactly what the streams should be about at this point in the game development....
Giant units with big swarm missiles will get all my bits!
I'd like to know this too, but they can't tell us until they have their whole system fully designed and running correctly. They mentioned in one of...
I can't find your TL;DR section. I would search, but I don't know how.
I'm 100% with you on this ^_^
As long as I can work with classes/objects in a non-hacky way, I'll be happy. *Glares at LUA*
I'd love this to happen, as I plan to make some modding tutorials. The main thing that I don't understand yet is how to work between both 3DS Max and...
Here is a good and long interview with Chris Taylor about the strategy games that he has worked on. Due to those games, I feel that it is pretty...
That one is sure sounding good. It seems pretty new as I haven't heard of anything really using it yet, so you always have to be wary there, but the...
This is going to be something that should be really fun to play around with in alpha!
This is the type of game that I want to mod in: Naval Ops: Warship Gunner The delay between the UI and the sim was too great in SupCom to do it, so...
I am so happy about this! Now we just need to find out if he is going to do the AI!
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