I found a maxscript online that I abused to determine the value, but it's not great. For larger objects (like the Titans and the world enders) the...
If I remember the final iteration of that correctly it is roughly the average UV coverage distance / (128 / 2048). I had something in the export...
The best texture resolution depends on the unit. There are no real guidelines, just set the max resolution as low as you can get before you notice...
Neither? It simply isn't implemented. Unfortunately a lot of the effects related code isn't shared in the various places they get defined, so whether...
Yes, it's a race condition issue. Light info isn't in uniforms (most of the time), but instead a large texture that stores the position, size, and...
@Mirolog Read this section: https://docs.google.com/document/d/1KApF7Q4bBMl4B0lvFnvRqw4BNeG3A1dN2m5oik6f3Fw/edit#heading=h.6g82ldze584b
The offset values control the initial spawn location have no effect on the position of the particle after it's been spawned. The velocity, gravity,...
Yeah. Sounds like AMD's drivers are broken for our game again. The "everything green" bug is probably a planet wide order getting stuck on for...
For things that are okay being semi-transparent, fade out alpha. If not you can use scale or a clip shader to "dissolve" the particle. There's also a...
There were some bugs exposed when turning it on, so it'll be a little longer than "the next patch."
Honestly I wasn't involved with the design side of things. I wasn't even around when they named them, so my explanation of the names is more my...
I'm sure @jables has already called the exterminator to resolve that.
Also, the Zeus fires lightning and flies through the air... Like Zeus. Zeus technically isn't supposed to set foot on the earth, though of course he...
PA ignores scale, so if you've made something smaller just by scaling the object it won't change in game. You need to scale the mesh itself (by...
Projectiles take a good chunk of the bandwidth, and thus the server time, but are actually fairly cheap on the sim. Unit pathing and AI take most of...
We had a couple of people work on attempts at that over the development of PA; non-seeking projectiles just pass starting time, position, and...
Most of the poly count of larger planets actually came from the "features" (trees, small rocks, greebles, etc.) which do have something of an LOD...
Clearly our planets are too small.
No. It's unneeded for PA because our units are so low poly. When we first added the feature to turn off models hidden behind the icons we expected a...
There's nothing stopping you from using a high poly model in PA; the Helios is ~25k polys which exposed some bugs with our high poly handling that's...
Separate names with a comma.