I can't seem to get it working. It launches TITANS fine, and it says it installs mods, but the game menu itself doesn't have anything in the UI which...
So excited!! :mrgreen:
Pawz and I were discussing the issue (which we agree is really important) about the dilemma between space travel and terrain obstacle validity. I'd...
Something just struck me regarding this business of potential awesomeness being left out of the game due to lack of funding. As anyone long term to...
After discussing this with Pawz, it came to light that we had entirely different assumptions about what the planetary mechanics would be like in the...
Here's an idea I built as a mod for Supcom, but couldn't get the AI to use it so it just ended up collecting dust. I modded the metal extractors to...
Something I'm wondering how it will be addressed: In Supcom, gravity was constant, and therefore ballistic weapon arcs were a function of shot...
Anyone here who plays Eve Online knows instantly what I'm talking about. Would it perhaps be good to implement such a thing in an RTS game? In Eve,...
This is a concept I was toying with for our mod but never implemented. The idea that some weapons, no matter how many you have, will simply not...
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