I'm not arguing about what tier they are, simply stating that in supcom they were teir 2, so they beat teir 1, because thats how SupCom was balanced....
Ah, sorry I misread option 3 then. I reserve my judgement on taller walls. On shields: I see where you are coming from, I disagree. I think that...
I choose option #5, I would like more defensive options but not what was posted in the OP Not sure how I feel on the subject of walls that counter...
I actually think this game does a lot of things better than SupComFA(haven't played TA) but I do think it would benefit from better unit identity and...
Or you can just quit from the menu, just DON'T click abandon war... Took me a a few lost campaigns to notice that it wasn't just a quit function
Personally what I would like is for everything to have a hard counter, global chat, and maybe switch it to one engie archetype... I always delete all...
Except when your eco gets abolished you probably wont get enough of a force in a minute to effect anything, and whoever owns the laser can just spam...
No but you can nuke the haley thats on the asteroid alright true, but the nuke radius is already huge enough to cover a large portion of most worlds...
The mavor doesn't delete part of the map, at least not permanently. Its effects are also not instantaneous because supcom has shields. So I don't...
I don't really see much of a functional difference between what you described and a nuke
Maybe something like orbital boombots? A 1 time use unit with good AOE and low health for clearing groups of fighters?
In general, I agree. There is nothing wrong with game-enders being in PA, the laser deserves its place and shouldn't be nerfed into the ground....
The problem with a cooldown is that it doesnt change the problem with the weapon, as it stands it would just delay the game
Only if there's an optional Wook---er HAIRY sidekick :P
I don't know. Are we talking about the same thing? I'm not arguing against scouting, preventative measures, and fighting for map control, Yes...
The haley, unlike the laser, has a risk/reward. The planet it hits wont always be destroyed, unlike the laser. It can be stopped en-route and gives...
And if the player with his back to the wall spent their eco into tanks instead they might not be in that situation. The laser is a game ender, which...
It being a penalty is kind of the point. I mean when it fires it deletes part of the map. Also giving the enemy team a small window of time to get...
Is that directed at me? I just don't see how a giant laser wouldn't create an EMP... honestly however they balance it wouldn't have to be anything...
I'd like to throw out the idea of an EMP burst every time the planet fires, losing the eco from your metal planet temporarily might make people think...
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