The built-in mod manager sorts available mods by the most recently updated by default, but it'd be nice to be able to sort them by their initial...
Recently, I made a map that was set up to do a couple things. The overall purpose was to see what the game would be like if the players started in...
It's been about a year or two by now since I left PA. When I left, the game was a mess, and I felt cheated. I left a negative Metacritic review,...
I was playing with some bots on the stable build, and, as I watched my home planet get annihilated, I noticed this. [IMG] (It might look like it...
I understand it's a personal moral, but, for the sake of the game, WYSIWYG seems to do more harm than it does good. More than half of the ideas I...
I wrote a light guide on this, but there's more information to be had, and I'm certainly not going to be the one to find it all. If you know...
Everything seems to take place on one planet, as of now. There could be a ground, naval, or air battle going on, or there could be a skirmish in...
A few builds ago, only one song played at once, so I got a good feel for what they sounded like. Now, it seems that there's always some other...
Since we have simulated projectiles, wall height is pretty important. As of now, only grenadiers, air, and artillery can bypass a wall. However,...
In my most recent game, it was a standard 3v3v3 with three starting planets and a few moons. My two teammates dropped, one other team killed...
I think this might actually be a bug, but I'm not sure. For whatever reason, units on a planet can assist orbital structures being built above them....
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