It doesn't seem to have anything like strategic zoom. Pass.
You could explain it that way but for what it's worth it isn't that unlikely for 3 bodies in a system to line up perfectly. For example, Earth,...
Well, it looks like they were low on funding after all :(
Well said. This is exactly my sentiment. I put $90 into the original KS and then also bought two more copies of PA later for friends. I feel I...
Ah, I understand. Yes I considered that funding could be an issue at this stage because sales throughput is probably not what it used to be....
My very first sentence says "I don't know if this is or is not the case, so perhaps this post is worthless if there is no problem." So I do not...
I don't know if this is or is not the case, so perhaps this post is worthless if there is no problem. I have no idea how many new sales you are...
Wow, **** this guy. > I had this awful realization as I got into Planetary Annihilation: I hated the planets. .. That's some seriously bad news for...
Isn't it kind of...dumb for lava to just be a texture?
Thanks for testing this. I wish it were easier to test these scenarios in a 1 player game. I'd like to try out various configurations of...
Always says it failed to retrieve the replay list. My in-game name is different from my Ubernet username, could that be why? If so, it seems that...
Well, there's something to be said for the orbital fabber costing 9000 metal. It's massive (much more MASS) compared to the ground fabbers. Perhaps...
Yeah, makes sense. It would be very interesting if their curve representation could actually include second and third order curves (in a polynomial...
Every once in a while I test out limits of the PA engine by starting up a sandbox game and building thousands of vehicles and/or planes and moving...
What, you don't like the perfectly spherical planets with warts on them called land features?
Well, there is also the fact that moving around 1000 ground units across a planet DOES slow the game to sim speed of 1-2. That's where I started...
Sorry I didn't explain well. It's not "path finding" exactly, it's the little adjustments to make units exist in a non-overlapping formation, which...
It's true that masses of wiggling units suffering from, let's calling it "pathing anxiety" are a major cause of slowdown, BUT one of the reasons this...
Can you explain why? Why did Warcraft have it? Is it because Warcraft sucks? Because while I didn't like it, that's not a good answer.
Upkeep does not have to be based on army size. It could actually be based purely on resource income. Basically, metal extractors get "less...
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