In my opinion: Intel > AMD. I dunno about the Intel in particular that you listed but if I were looking for a gaming PC processor, I would go with...
Commander Cloak. The End. Burns tons of power so if you can't find the enemy comm, just kill his power sources until he decloaks. It's not really...
That's the problem, though. The process of learning everything a map has to offer can go on for weeks or even months.........and then it's a dead map...
What you call "no fun" actually looks very interesting to me. It's a starting condition you don't often see. The only reason to abort that map is...
Except even this sometimes fails. Like the image elodea posted on page 6 -- imagine you and your opponent both started in identical spots just like...
I think you're missing a large piece of what makes PA attractive. Make these maps multi-planet. We both have the same options, we can pretty quickly...
Yes, that is exactly what I want. What you call "play blindly" I call "may the player with the best ability to adapt win". The problem with fixed...
Is there any chance, perhaps with the ability to generate symmetrical planets, that we can have a "1v1 ranked match, randomly generated map" mode?...
Sounds like you're doing it right but your opponent isn't. Where was his army? Although it is also true that with PA's current state of awful...
If you think you can wipe the enemy out in one punch, you go straight for his base. If you're not pretty sure about this then raiding his metal is a...
My experience with 1v1 multiplanet is that it's really not an orbital fight anyway. It just skips the very early opening phase of "Dox harassment"...
I have to say, for all the 1v1 complaints about balance and it just not being that fun or in-depth, it feels like the 1v1 community likes to shoot...
I think it should be changed, actually, just like planet smashing was. Actual scenario that actually happened: Player 1 was totally winning. He had...
I find pelters to be almost entirely worthless regardless of meta. Maybe if they brought back the original pelter but just adjusted its accuracy way...
I feel like if you're spending time building walls, watching your local radar and keeping that close of an eye on your defense, then you're the one...
Where I think booms are questionable is against structures, like fusion plants. Defending your commander is easy but defending your entire base...
Unless you also lower speed, raising unit health will have the effect of making static defenses even more useless than they already are. Enemy units...
I'd like to see Dox slowed down a bit. Most of what makes them so crazy in 1v1 is their speed. It's also kind of a shame that T1 base defenses suck,...
I find nuke spam + invasion works pretty well. Rather than try and nuke his main base, assign your nukes to hotkeys 1-9 and then nuke out a 3x3...
How do you "control" a gas giant, exactly? That's the real weakness of them. You can't control them unless you actually control literally the entire...
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