so I just finished a pretty standard game with a single normal ai, I was purposely trying to drag things out to see how well the advanced laser...
not to sound rude but... what? what are you talking about? I was talking about the fact that even today there are shields used in some form. (in...
honestly... if anything I think the reason why so many people are wanting shields... is because defenses are very underpowered (or at least seem that...
not sure if people are wanting to go this way or not buuuuut: the way I usually see games trying to fix this issue of 'whoever has the most army...
ya... they really need to make a more comprehensive check. if planet has no/little friendly and all/most enemy forces, enemy should not smash (like,...
that's ok, I'm on good info that 6/5 of us have problems with fractions to... so welcome to the club! (yes, I realize now that was supposed to be...
I feel there is a lot of confusion here over the statement "shields are a counter to long range artillery" when we are saying this, it obviously...
don't get me wrong, I love it when I see a game that allows and supports modding, it makes it 10x better. but my only problem with modding, is it...
how? invading a planet that the ai has no competition in... is extremely hard. especially if you don't have space tech. like in 1 game I managed to...
instead of trying to search and getting sidetracked any longer, can you please point to where it was -confirmed- it would be no? I see a lot of...
actually, I never even played FAF, I mostly played the vanilla forged alliance. though it sounds like I really do need to look that up... anyway,...
yes, my point is though it's not the -only- thing. in any long war, advancing technology was just as important. I was actually going over some of...
oh I'm sorry, I thought we were talking about a strategy game here. I didn't realize the way we all -wanted- to play is be forced to rush units....
1st, as someone else pointed out, EA doesn't have rights anyway. 2nd, people that worked on this game are some of same people that worked on supreme...
did not hear this before... and I am very very sad to hear it. they could have made one awesome campaign had they decided to. also, having mp be...
I agree... this is why I have said multiple times, and still stand by, the real reason why shields are not needed/should not be ingame, is because...
random thought: what if shields were countered/replaced with a large unit that gave all other units around it a damage buff? (i say large unit as in...
I'm gonna be honest here... I never knew that simply because I always try to avoid building walls because I feel it's better used in things that can...
if it's a frequently requested feature... as we all know it is... then why not try to implement some form of it? that's like if 75% of everyone that...
I know long ago and over many forum threads it was decided experimentals at this time wouldn't do much in terms of gameplay for normal game types and...
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