Actually, that's the solution I found looking at that kind of error message. So I downloaded it, installed it but with no improvement. Just found out...
Hi, the new PA Launcher upgrade doesn't work for me. It complains that the file msvcp110.dll is missing. Well, the file is present under /PA. Every...
If you rush turtle, you can win. :)
Another suggestion: an "unready" button. I mostly play 1v1, but I guess the same happens with any number of players. When we are two on the server,...
In the end everything is moving and you click on the wrong one. So either display only your region, or in column by region with new at the bottom...
It's happening from time to time. It's certainly related to starting time, which may be related to memory leaking.
I have 16GB of ram and win 8 pro.
Hi, May I suggest to put the "ready" button at the right end side rather than on the left side of the "Leave Game" button? I believe it's more...
It's memory leaking. When the game starts in a reasonnable time, PA uses 1, 6GB of ram. When it takes a long time it can fill up the available ram...
Yep, definitely some memory leaks. I monitored other games, and a 1v1 on a 5 planets system, PA was unsing only 1,6GB... and then on a 2 planets...
So, like everybody, with Beta starting a game can be long, very long. We all know that. I decided to join a 1v1 on a 4 planets system, starting...
Definitely too long. Playing a game is becoming rare, as players leave before the end (I tend to do it as well when it's way too long).
I have the same issue. Since Beta, starting a game takes ages, and most of the time either the opponent or myself just leave before joining the game....
Speaking of nuke: does the anti-nuke works? I'm very slow for nuke, and each time I launched one, the anti never worked. The best was nuking an...
My opinion is that walls are too strong at the moment. Actually, "strong" is not the right term : influential. At early stage, on small planets in...
I have had that issue several times since the last patch. The nuke/anti nuke is not in cause, imo, as I've encouter this bug after 1mn in a game...
Hey, Is it only me, or did the last hotfix for the sandy bridge altered the performances of the game? Since that patch, rendering of the planet when...
Are you really considering turning the game into a pool simulator? ;)
And overall limit to be sure low system can handle the game to the end is certainly better than a per unit limit.
It's not even writing something on the ground... ;)
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