Hi there, I am work on a mod with the aim of improving system generation. The first version is out on PAMM. Currently it adds 3 templates. All...
This is a survival mod. You start a game vs. an AI and fight off a never ending hoard of enemies unique to the AI. Over time they get both stronger...
As the title says. I am hoping that this will be the final step allowing us modders to get units into the game.
Edit: If you want to use blender, use this instead. 3DS Max fbx -> papa doesn't fully work. I am missing some settings some where that causes bones...
Does anyone know if there is a string for "guard_layer" that covers both land and air?
[IMG] Greetings once more. Both Brad ‘Muscles’ Nicholson and Jon ‘Neutrino’ Mavor were kind enough to fit in another meeting into their busy schedule...
[IMG] Introduction It's been a while since our last newsletter. Uber has been doing a great job with livestreaming their playtests, and they have...
People asked for flack and know its been added. Its currently very strong due to its stats, and overpowerd due to how it works. I am sure by know,...
At the moment radar is a direct upgrade system. Basic radar > adv. radar > radar satellite This is simple and it works. However it isn't that fun...
I just left a game. It was on a big map and I had control over most of it. I had 20+ t2 tank factories churning out units. The enemy had a wall of...
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