I love reading about how the AI works! It's so rare to actually have someone who knows what they're doing working on that. So often it's stuffed into...
Hmmm. I wake up to find my thread has doubled in size. And ignoring the off topic stuff about balancing artillery and gentleman's tactics, there...
The problem with fighting on a small planet is that if we do have any kind of powerful cannon/launcher it's projectile can enter low orbit. If the...
Good point. Though you still have the challenge of destroying it while it's still constructing.
Two things here: 1) if you've got artillery, you should be able to fire the shell in a curved trajectory around the surface of the planet such that...
Are you saying what I think you're saying? Artillery should not have enough range or power to pose a significant enough of a threat to a base that...
Not sure I understand how this affects base design. Could you elaborate? Base defence is part of the game. This can't be any more complicated than...
If anyone has any bugs they want to report, it's probably best if you dump them here. Here are mine: - Commander will build buildings where he is...
+3 Seriously, he's right.
I very much like this idea. I think it solves a lot of the problems that my idea had. Well thought out analysis by the way!
What exactly do you think is wrong with him. He may not necessarily be a pro gamer, but I think that's a good thing. After all, he gives an analysis...
I've heard that shields may well not make it into the final game. This is a bit of a disappointment to me, though I can certainly see why. Based on...
I may have misspoken earlier. To clarify: I didn't mean to suggest that you have to have a lot of money to provide feedback, merely that there has to...
The point of getting into alpha isn't just to play the game sooner, it's to provide feedback, support Uber Entertainment and to contribute to the...
Will you possibly risk sending any more out today? (Fantastic work on it by the way, was watching Twitch stream! I love you guys!)
Re: Picking your Style I don't know about this... Having more units (many of which aren't used in a given match) would take more time to balance...
I think most people will use the multi-monitor setup by using one fullscreen as a main viewport, and the other as a sort of cctv hub. 4 or 8...
Re: Suggestion: Unit AI to distinguish between Build and Rep Precisely. It would be great for passively maintaining forward bases or contested...
Re: Suggestion: Unit AI to distinguish between Build and Rep I was thinking more along the lines of it only building its own structures, as apposed...
I`m fairly certain that the only difference will be the skin and animations.
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