I do not think we should go back to mindless expanding over planets with endless metal points in every direction. Control over space is the essence...
Should PA feature standard metal extractors points? Personally I think having each generated spawn point having 4 or so mexes would perhaps even out...
Currently there is no underwater per say, but when there is surface units won't be able to attack deep sea units and buildings, making water control...
Though I do think the commander should be visually obvious from every zoom level.
Re: CREATE FULL SCREEN FOR Planetary Annihilation NOW!!!!!!! Do you even know what an alpha is? Get this spam out of the forum please.
Will [insert mandatory RTS feature] be a feature? Don't leave this up in the air man.
Wall spam is still broken maybe?
They're more guidelines then actual rules 8-)
I am running with the AMD Radeon HD 7900 Series, and run the game at a solid 60 frames with max graphics, even in their un-optimized state. They're...
Thats just a band-aid for spectating players, you'll be able to start in spectator mode from the beginning at release.
There will be two separate team modes, team armies (everyone can control other peoples units, commanders might become an exception) and allied teams,...
"HD remake" They're aren't doing any development, only updated textures, art assets, UI, matchmaking etc. Calm your tits.
If realism gets in the way of balance, then realism takes a back seat. Bombers should be a solution to mass tank spam, not the other way around.
Gun-ships have yet to be confirmed, as neutrino has his reservations about them I think. I didn't like them in SupCom, but balancing them isn't that...
TA wasn't the pinnacle of RTS design people claim it to be, rose tinted glasses and all. Also whats the point of interceptors, AA turrets, AA units...
I doubt tanks will be able to shoot at air units at all, they just do atm cause alpha.
I think that line of design is fundamentally flawed. Either tanks or bots, as it currently is, are going to be superior and used 90% of the time....
Nerfing tanks solves the pointlessness of bots? wut
I think there needs to be a functional dichotomy between how bots and tanks operate. Right now bot's only advantage is speed, but the usefulness of...
Re: Stacking Factories I don't know why we have any concern for newbies, its not like it would adversely affect them unless they are fighting...
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