For the record, I have edited most of my posts at least once; usually just for grammar and clarification, but I've also replaced one or two sharp...
I do apologize again for my hostile attitude. It seems that Uber prioritizes UI much lower than I expected - not a bad thing, just different than...
I apologize for my hostile attitude. UX is one of my passions and it pains me to see it done badly. I've seen it done badly in this game for so long...
New point: I can't help but notice that most of these features I was missing are in one place: the Tower of Buttons on the right side of the screen....
Well, looks like I'm partially wrong. Everything I thought was impossible - yet wanted to do in the middle of a game - is actually buried deep in...
Who I am: I'm a novice RTS player. I've never played one competitively, but I enjoy the genre a lot. So I've been playing PA since Beta, and my...
YES PLEASE ABSOLUTELY THIS Without this feature, you're basically forced to keep your eyes constantly on your scouts so you don't miss anything. But...
That awesome moment when a developer reports a bug in their own game and asks for help from the community...
They should be called the Reapers. The leader should be named Harbinger. Wait a minute...
"The entire UI will be redesigned" That's the BEST news I've heard all week! (If you can't tell from my signature)
I have all of my settings on Low and most special effects turned off, but I usually can't get more than ~8 FPS in a game. I know that the game's not...
There is one factor in PA that isn't in SupCom that nobody seems to be considering at the moment: The planets are round. That means that the...
In my previous post, I dramatically unmasked the economy panel as a liar bent on teaching new players how to lose, and promised a follow-up regarding...
The economy panel on the top is totally insufficient at the moment. It's deceptive to new players and teaches them how to lose. It might even trip up...
Ah yes... forgot about 1v1 XD. I usually prefer the crazier 3+ player games. 1v1 is too stressful for me. But I think my point still stands. If you...
Defensive play is not bad. In fact, it's crucial to allow defensive play in a game like this because you can't micro everywhere at once. In a game of...
Yes, that's pretty cool for advanced players, I guess... although I couldn't say for sure, since I'm not an advanced player. But I like the idea of a...
GUI is very important for an RTS, and it's definitely lacking in its current state, but suggestions for UI are getting drowned out in gameplay and...
That's odd... people seem to think that the purpose of this post is to ask how the economy works. I'm not asking for that. I'm asking for the UI to...
You're at +10 metal at the start of the game before building anything :) Not exactly the type of playstyle you want to encourage. Give beginner...
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