So as I've commented in another thread, I've been away for quite some time. When last I looked at discussions involving commanders, there was talk...
Hi all I'm afraid I missed the launch, but have had a play with the latest bits, and I'm really happy to see that performance and general UX is...
I filed a support ticket a few days back asking if it was possible to get a steam key for my copy of PA. a couple of days back I received an email,...
I admit this one is more directed at Uber, although other (constructive) opinions are welcome :) I have seen a couple of threads where the economy...
Previous game in the genre have allowed me to select a bunch of engineers (or lathe towers or similar) and have them patrol (or just look around)...
Imagine that your build queue has a pointer at it's right most edge. This pointer has always been there, but you've never noticed it until now....
I appreciate that we're on the verge of the alpha, but I thought I'd drop a simple idea which I've personally not seen in previous RTS games which...
I appreciate that this is still a little early (Alpha drop being between 1st and 7th June) However I'd like to get a feel for the sorts of feedback...
Inspired in part by "Transport Macro System" topic What about being able to define a route as a first class entity (like a group of units or a...
I just got done watching the Live stream, but got called away near the end and missed something about "The Egg" What is the Egg?
So PA is going to be something like TA but on a multi-planetary scale. #Roughly :) So what do people think about the position and spin of any given...
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