The Stargate type teleporter is a good idea imo; requiring a receiving gate eliminates the problem that I was talking about in a neat manner.
I don't think teleportation should be in the game for the sake of logic. It is more logical to teleport a nuclear bomb on top of the enemy base than...
This is good and all but first you have to make sure that the game is actually fun to watch which is not the same as fun to play. If the game is not...
You should probably look at Stacraft, that would have been a much better example as there are hardly any overlaps in unit roles. For each race, units...
I don't think they'll add that to the game to be honest, imagine you're in a battle and suddenly you run out of resources, all your units will stop...
I really don't see why we need an "alternative" to a mini-map... It's a tried and true technique. It has never been a problem, it works fine, gives...
I don't even know how this thread has gone as far as 10 pages, this is very simple and there's plenty of proof out there both in real life and in...
Imo it should, or at least try to, perhaps not in every case but in general. Bigger units = stronger units = more hp, I think this should be a...
I think the problem with most games that have VOIP is not that "lots of people who use it are jerks", it's the lack of an easy and quick way to mute...
Work in progress, I'm sure it'll improve. Also I'd really like them to group the strategic zoom icons of clustered units together and display a...
I recently ran across this amazing old game that I played a long time ago, and I can't help but notice some similarities with what Uber is trying to...
Well if they haven't implemented this yet how can they show it... All we've seen so far are single planets, we never saw anything with multi-planets...
Moons of moons? BRILLIANT!! DO IT!!!!
They take turns having the "same terrain", that's how it's balanced (that's how almost every sport i can think of is balanced). What you're...
No, both sides get to play on the exact same terrain in the exact same way (take turns tossing and hitting), so does one team have a terrain adv....
symmetrical "maps" are a must if you're looking for any kind of real competition... Imagine playing a sport where one side of the terrain was...
Are we going to see combat on a single planet? or multiple planets? In fact come to think of it, I don't think we've seen anything with more than one...
Thanks for the replies :), this is starting to sound nicer and nicer. Any one knows of an RTS that currently uses such a model? I'm interested in...
Sounds like your problem is the observer and not the game itself... learn to be a good observer maybe? There are plenty of baaaaad observers out...
Separate names with a comma.