The initial schedule always seemed really ambitious to me, doesn't matter a bit to me if you need to delay it to give it an amazing release
I think it's a bit unfair to say its a list of sup com features, most games which feature large macro scale battles with huge numbers of units are...
I think at some point in the kick starter they said Gas giants would allow very high levels of energy generation, which would make sense given...
Yeah this is a bit different from asteroid weapons as it gives you much longer range with which to hit other planets, you dont need to move stuff...
I'm really interested in hearing more about the differences height will make, early on I saw all the mountains and hills and stuff and thought "too...
It needs to be big enough to step on things, so a bit bigger.
Doing it right is far far more important to me than releasing according to schedule. When I first saw the estimated release date I thought there's no...
Culverin has already said what I was thinking but perhaps I can put it even more simply. Units are less accurate firing at targets that are on...
I think that whilst people don't agree on what they should be called, the number of people suggesting alternatives is perhaps indicative that people...
Winning a 40 player game is a hell of an accomplishment, if badges or shiny's are given out for anything I would say that's definitely a valid reason.
I'd be interested to know at what amount of RAM we would stop seeing benefits? What's the maximum amount it would be worth us having or upgrading too?
I like the shoulders and "wings" of the original, but I like the removal of the cannon plates, the closed cannon is awesome too, dynamic models are...
It looks great, I also like the symmetry of it, how do we get it? Is it a default Commander or a reward of some kind?
These are basics and essentials, people managed bugfixes and hosted servers for years without the necessity of continuing monetisation. If the game...
I agree with this completely, SC2 is for Micro, with PA I think most people want Strategy and Spectacle, having to micromanage units distracts...
I'm kind of surprised you think it will need to keep being worked on in the future. It seems like it will have everything we could want built in from...
What the Dev's have said is really promising, obviously there is an ultimate hardware limit, but letting us be stupid within that is exactly right....
This was awesome in Defcon, and and I think it would work well in any game that lets you stockpile weapons of horrible devastation. Plus it would add...
In terms of basic things that should be in a first release: Game modes: Assassination Annihilation (kill all units) Sandbox (maybe, I put this in...
let me put it with some crudely drawn pictures. Sensible: [img] Not sensible: [img] But I'm sure you guys have all this figured out, I just worry...
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