Shouldn't it pass every time? From what I saw, it still worked to change the composition of factories.
Personally I'd like to see at least what players have units, that are revealed to you of course, in what proportion or number they have units. As...
Arguing that the problems don't exist, or should not or could not be solved is not productive. All except the pole lock issue have simple solutions....
They don't. What an awful philosophy.
First, listen to Chris Taylor describe the importance of the original Strategic Zoom in Supreme Commander. [MEDIA] The main takeaway is that when...
It didn't succeed as an esport the first time around.
Well, I'm not quite sure what kind of resources you'll have to work with. But I hope it'll be enough to bring the game closer to what was promised....
Figured out the bug finally. All the need tests are implemented as { "test_type": "NeedX", "boolean": true/false } but should be just {...
I think it's worth bumping to point out that this is still not fixed. NeedBasicXFactory and DesireX tests ALWAYS fail.
Which is more useful: raiding or winning?
The engine does not support such a solution and it's unlikely it will be developed to the point of being able to. You cannot target a moving planet...
Most of what I'm saying is NOT already the case. Please read before replying where I address everything you say in the OP already. You don't kite...
The hue seems about right but the brightness is way overblown. It completely blooms out even in daylight. Compare the original green spray: [img]
I really like this mod but is there a reason it's 10x too bright?
All I can say is I really like a lot of these ideas.
Or just make them require more Halley's. A 1-halley planet killer is incredibly disruptive. Before the asteroid update most "fake asteroid" moons...
Imagining bots as cheap and disposable also brings the roles of other units into clearer focus. The single laser tower isn't much use against...
Bots never sat right with me. Not in TA, not in supcom and not in PA. I understand they were supposed to be the TA equivalent of C&C's infantry. But...
Several units in vanilla have messed up selection rings. Most noticably the tier 1 vehicle fabber, and the tier 2 missile bot have rings that are way...
Okay. logical or. got it. thanks. Still not sure how that explains the first block seemingly blocking the second when I tested it.
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