Increases the maximum possible GUI scale setting value within Settings > Gameplay. Since this brings with it the possibility of setting the scale...
So there's this https://forums.uberent.com/threads/guide-getting-your-mod-on-pamm.55189/ in the old vanilla forums, which is probably going to be...
I'm trying to get the settings UI page "GUI Scale" element to update it's value when I click a newly added "Reset Scale" button. The GUI Scale...
Maybe I was poisoned from living through Total Annihilation's unrelenting barrage of custom units by the community, or maybe there's some technical...
I'd like to look into making a mod that revolves around unit restrictions. Some ideas I'd like to play with: 1. Basic server disabling of units:...
I'm thinking about setting up my own dedicated server for the purpose of hosting large games, rather than depend on my local. What sort of metrics...
Typically with games abandoned by their developers (and this debate-ably seems to be the case now with PA), mods and community patches are generally...
I understand it's not done yet, but is the usual separation of water in terms of visibility, radar and other boundaries planned? Other things like...
So I'm not sure if this affects competitive play which I appreciate should be the major factor in balance, I only compstomp , but are we cool with a...
There's obviously a ton of expectation and desired features and fixes from the community. A major issue is balance of course. Is Uber's delaying on...
Currently you send a group of units to attack a land based units and your combat fabbers and spinners just sit there. Instead I think they should...
One thing I fond myself constantly trying even though I don't think it has ever worked is trying to combine Shift/Ctrl with hotkeys 1-0. Obviously...
I'm interested in why this was decided, and whether it's temporary? It seems like an odd decision given the method of fire is clearly exactly the...
I thought it would be useful, especially at this stage in the project where it's useful to be able to remember where to go back to in replays to...
I thought it might be useful to be able to apply completion alerts and damage alerts to either built units or units in the build queue, perhaps with...
I was thinking that land factories (bot / vehicle) could be buildable on the water, and would have an additional floating off each ramp allow units...
I was thinking, Nuke's are a necessary evil, it would be nice if there was some way to maybe add a bit more complexity. How about make them heavily...
I know we haven't got foliage reclaiming (yet?) however I thought idle fabbers should be able to stay useful as can sometimes get forgotten within...
I was thinking there could be some improvements to the alerts received and how to subsequently deal with them. Most/all could already be planned, but...
Other than the obvious points of lava not being lava, metal planets not shooting things and gas giants yet to be a thing, I'm wondering what other...
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