I thought this had been fixed a while ago, but when I ordered a Bluehawk to attack an unsupported Anchor on a Size 250 planet, it ran in and got...
Here's a video of me winning a galactic war game on highest difficulty - without doing a single thing: [MEDIA] I used a General Commander with basic...
With the new patch, whenever I start a game (after everything is preloaded), I see a Generating Planets overlay in front of the system, and cannot...
The devs seem to want naval to have a "slow but powerful" theme, which poses a problem on large maps, where it can take a long time for your fleet to...
It seems the pushing constructing units bug hasn't entirely been quashed. This bug happened in the course of seeing whether I could use the AI's...
I've had disconnection problems for a while, but what makes this different is that speedtests were showing a 8-12 Mbps connection speed, yet I often...
Right now, orbital play involves a lot of waiting. After you start sending units to a planet, you have to wait several minutes for them to arrive,...
My PA experience has never been great - I've often had to deal with games where I needed to repeatedly close the client and reconnect because the...
Planning orbital invasions with multiple waves can be very tricky now, since it can be difficult to know when everything will arrive. If said...
This issue has been around a while, but I haven't been able to find any threads about it. Basically, the problem is that once a game starts to get...
Noticed in a recent FFA that someone was able to move his solar arrays between planets. I checked, and this is in the PTE too. And yes, the solar...
The idea the devs have for making Galactic War very replayable through the use of random bonuses is interesting, but the current implementation has a...
There are a lot of little annoyances in PA relating to selecting units. Sending a bunch of units through a teleporter and trying to click the...
With the major changes that combat fabbers have introduced, I thought I could give an objective comparison between the different fabbers and...
So it seems that Uber wants the Astraeus to be a semi-viable invasion platform. Given this, there's one change that really needs to be made: when...
Right now, the replay feature lets you look at all the games you've played, or at the game other people have played recently. Unfortunately, this...
I've heard several complaints about how SSX get a guaranteed shot off against any non-moving unit/structure of the planet they target, due to being...
Given the huge amount of resources a multi-planet T2 econ involves, it feels like the T1 storage structures come up short - specifically, it feels...
This has got to be the weirdest glitch I've ever encountered with PA. Basically, I'd been playing an FFA (my connection had been acting up a fair...
I'm sure nearly everyone here has experienced the difficulty of managing orbital units in the current build. It can be hard to distinguish them,...
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