What you have said is basicly correct. Varrak has stated that he would like to move the particle simulation onto the gpu. He would use compute...
So I'm no dev, but I have been following PA from day one so I can answer some of your questions. As for the terrain stuff, the engine is already...
As a student currently studying programing, I know a little bit about this and I tend to get a little exited. So I went a little overboard with this....
Since we are having so many threads asking how to get models from blender to PA I decided to make an attempt and see if I could contribute anything....
From my understanding this isn't quite correct. The simulation side is designed to be multi-threaded and uses the OS to que up tasks to send to the...
No problem! Happy to help.
I don't know how much reasurch you have done but I do know that the problem you are describing comes from network bandwidth limitations. The...
One of devs posted in another thread so they are aware of the issue. It seems to affect all cards 6xxx and lower plus the 7xxx series cards that are...
Were happy to help! Just post in the Gamma Issues & Bugs forum with any further questions. I look forward to seeing you around.
That is exactly the error message that the guide I posted is supposed to bypass. When you download the driver from Intel's site DO NOT get the .exe...
Based on the posts you have made in this thread I believe your solution is to forcibly update your drivers according to this guide. The driver you...
Although it is most annoying not to be able to play a game you have paid for, PA has an excellent community who can probably help you with your...
From my understanding, there is no way to "fix" that. Essentially what is happening is your running out of VRAM due to the massive amount of a...
To use a driver sweeper: First, download a driver sweeper. I think this one works well. Also download your new drivers. Then uninstall your current...
It seems that Uber did a lot of stuff really fast and dirty to get the game out to the alpha backers, especially in the rendering department. Icons...
I'm pretty sure their accurate to the current build. LOD is in for foliage but not units. Also, I listed these in order of the performance hit. Right...
I will try and summarize what still can be done for client side optimizations based off of what bgolus and varrak have said in the past. Note that...
@tehtrekd: Developers often do experimental things in separate "branches" of the program so that the main program won't be broken if the experimental...
hmm... seems your right. So average vert count is around 500 and teleporter would have 3626 verts. From my understanding the impostor system is...
Good catch! I got 3.2 and 3.3 crossed in my brain. And I wasn't aware Mac had 4.1 support. Thanks for the correction. First, Galactic War will be a...
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