I am having trouble keeping my combat support units at standoff distance. They seem to want to charge the enemy unless set not to move....
still not important?
^this^
personally, i can't play the game without them.
Drag-able orders markers and waypoints plz
focus on UI please, refine then enlarge.
whose whining, it was an honest question. edit: also, the pax2014 map with me and 5 ai's didn't give me any memory problems but time and ui did...
In TA and SupCom, i could remove individual structure build queue's and remove/move : patrol/waypoint queues. Are these features that will...
don't like the notion of performance loss on hdd or wearing down my ssd. with 16gb, unless a game has leaks; it shouldnt be an issue. and if it is,...
ok... so whats the biggest system my pc can handle?
i5-3570k 16gb ram no page dual gtx670 slight oc running off sandisk extreme (not that it matters) i am getting refrence memory crashes. just...
oh my bad. i tried the search feature before posting.
Seems like every time i get some traction against the ai, he sends his commander headlong into the oblivion of my defenses.
aa should be the tactical missile defence imo.
exactly. don't forget the ballistic missiles!
where is the problem? torpedo bombers and subs are for attacking water based units. there's 3 types of fighting subs that i know of. attack subs,...
leaving early penalty should effect the players multiplier statistics. info in the game browser would denote quitters
ok...
very well
building on the ocean bottom would bring another element to the battlefield. being that scouts, torpedo bombers and subs would need to sweep the...
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