Team chat and all chat are backward. Industry standard is team chat on enter and all chat on shift+enter. It's that way so people can communicate...
There isn't enough of a way to end the game when people are spread across planets. It usually ends up as a VERY slow attrition race where one side...
Sound keeps playing over everything even when the game is out of focus. It needs to silence the music and other effects (other than alerts about...
When I heard about Galactic War I was excited. I figured it would be like Shogun's overmap, where you maneuver your commanders around, using your...
I set all of my factories to infinite production and patrol before they even finish building, so they are never idle and neither are the units they...
It would be really nice if, when I select a mixed group of land and air units, the air units would wait for the ground units instead of charging in...
Just played a skirmish where the AI commander built 2 metal extractors and then stood there doing nothing for the rest of the game until I found and...
I really like the game. Awesome job! But, of course, there are things I would still like to see (I mentioned several of these way back at alpha, but...
The game needs a proper tutorial, not just a video. Many of the controls are non-obvious (for example, how do you get units into orbital...
I am an original KS backer who upgraded to a beta containing package later. I have yet to get anything that lets me access the beta. BETA MIA!
I posted about this way at the beginning of development (Can't find the post now), but since I don't see much of it in the livestreams, I'll mention...
One of the biggest things I have always wished other lines would borrow from C&C is the persistent on-the-side build queuer. Having to leave the...
Please keep detrimental automation out of the game. What I mean is, all automation should be useful to the game and the player, such as formations,...
I would like to take a minute to mention what SupCom1 did right about patrols and what I hope can be added to PA to make them even better. The big...
One thing I really loved about SupCom1 was that, when you had multiple unit types in a single selection, they would try to organize intelligently and...
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