Just idly, the game is totally unplayable on a 2012 mac mini. I suppose I'm not really surprised, but even the most recent build actually kills the...
Look at the sorts of things people have for minecraft. Specifically: - control over incoming join game requests - control over in-game ban / kicks...
Re: [REL] Blender importer/exporter for PAPA files - v0.3 Oh no, this is awesome work. Why? Because of this magic:...
Finished my unit query tool at last, it's up here for anyone who's interested: https://github.com/shadowmint/pau Long story short, it lets you query...
oh, that's cool. I was just frowning about the diffs looking weird. edit'd in the original post. :)
In my final efforts for the day of building an easy unit indexer, I've written this code that parses the json files and loads all the units, so you...
Might be useful to some here; rewrites the json files in all subdirectories it's run from to be pretty; makes viewing patch diffs easier. import os...
Yeah, so long as you dont edit the json files in the units folder. I bet you that'll cause it to desync. Maybe~ :)
Modding the game might not be the best idea, honestly. When you're playing, you're submitting usage stats to Uber on how the game runs, where it...
Just idly, I've found it quite cute to install the pa folder as a git repo, so after a patch you can run: git diff To see exactly what changed over...
I don't want to be a jerk, but you keep saying this to people... Have you considered maybe it's better to have a bunch of enthusiastic people...
For what its worth, I find the current alpha (and the direction the game seems to be heading) to basically be identical to supcom gameplay on a huge...
Fair enough. I thought they wanted feedback on how the alpha played; but if all they want is bug and crash reports, I'm happy to keep my thoughts to...
The presence of: 1) Rapid mobile construction units 2) No limit on tower or tower-like units 3) Unlimited resources with no 'strategic resource'...
Feedback, that's why I'm giving it. ;) To be absolutely clear; there are tonnes are balance issues and bugs (ships! WTF!), but what I'm trying to...
Reading back through the forum I see there are a whole bunch of these, but they're mostly just a list of bugs and minor ui/unit improvement...
I've got to say I agree, in the late game it's totally a stale mate unless you have ships. The laser defences will eat pretty much anything thrown...
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