I'd like to point out a fact i read some time ago regarding piracy on games. If you think about it, at the end of the day you'll earn money from...
Awesome, both for gameplay reasons and for machinima reasons :D
Hear and learn guys. There's some trash talking in the making in here. I request a stream of the event plsthxbye. :P
That's good. Brad is the incarnation of evil. Worship him or fall into the abyss of despair. I can't wait for this to start. Regarding the seeds ,...
But man, having it implemented on the next build would be sweet! it could be a match option that you can toggle though. You know, at this stage...
I completely approve of this. Before that though, we need uber to work on the revamp of the game UI. Right now, even with the minimalistic style, it...
I remember Uber talking about the idea of wanting matches with hundreds of players, that can span over the large part of a day. Also, of the...
All this talk about teleporters made me wonder about what i think is a cool mechanic. Imagine the systems of a galaxy grouped in clusters. a...
Thinking about this Teleporter topic and their OP factor in respect to proxy bases, , Total Annihilation campaign comes to mind. You know , The great...
A loop button and a ping system will be really invaluable features. Also, A notification system that gives informations prioritized depending on how...
yeah it would. Also, beign able to distinguish your queued orders from the ones of your allies. using multiple colors to distinguish each team member...
oh ok. did Spring have the same mechanics as PA right now (regarding the shared armies)? or did it have some differences?
I am sad to see that you took most of my affirmations a lot out of context. I am not even sure if you read all i said, but i don't blame you for...
also, regarding that topic: even on an allied victory mode, the same problems subsist, since you need to coordinate yourself with the allied players...
i quite know what the difference is, i think. What i did not understand is what you said xD
wat? o.0
And it's for the latter case that a nice interface to manage macro teamplay would be useful. I consider a design flaw to suppose that the majority...
Thanks cwarner for letting me know :D A couple of question though: -when you tried this system, how big were the teams? -was the macro commander...
To be clear, i find that the issue manifests even with peoples you know and are using voice chat. But i digress. Maybe this is just my opinion, but i...
I am not an avid player of PA yet (i am a beta backer, and i had little opportunities to play these days).So, what i am going to say comes mostly...
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